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Training Highlights
Stylized Rendering with Brushstrokes
Geometry Nodes from Scratch
Procedural Shading Fundamentals
Stylized Character Workflow

Training types
Course Documentation Production Lesson Workshop

Training categories
Animation Geometry Nodes Lighting Rendering Rigging Shading
Film Highlights
Wing It!
2023
Charge
2022
Sprite Fright
2021
Spring
2019
Project Highlights
Project DogWalk
Interactive
Gold
Showcase
BCON24 Identity
Showcase
Fighting with Grease Pencil
Article
Course
Stylized Character Workflow
Intro
  1. 01

    Introduction

    Free
  2. 02

    Introduction Update

    Free
1: Head Sculpting
  1. 01

    Defining Goals

    Free
  2. 02

    Research

  3. 03

    Blender Setup

  4. 04

    Sculpting a Primitive Head Shape

  5. 05

    Sculpting a complete Planar Head

  6. 06

    Smoothing the Planar Head

  7. 07

    Stylising the Head Sculpt

  8. 08

    Timelapse: Sculpting Rain's Head

    Free
  9. 09

    Timelapse: Vertex Painting

  10. 10

    Timelapse: Sculpting Hair

  11. 11

    Timelapse: Head Design Variations

  12. 12

    Timelapse: Finishing Rain's Head Design

2: Body & Outfit Sculpting
  1. 01

    Creating a Primitive Body

    Free
  2. 02

    Sculpting the Planar Torso

  3. 03

    Sculpting the Planar Arms & Legs

  4. 04

    Sculpting the Planar Hands & Feet

  5. 05

    Smoothing & Stylising the Body

  6. 06

    Creating Clothing Basemeshes

  7. 07

    Update: Optimal Clothing Basemesh

  8. 08

    Modelling additional Basemeshes

  9. 09

    Stretching vs Compression

  10. 10

    Sculpting Wrinkles & Folds

  11. 11

    Polishing the Surfaces

  12. 12

    Finishing the additional Elements

  13. 13

    Timelapse: Sculpting Rains Body

  14. 14

    Timelapse: Rains Autumn Outfit

  15. 15

    Timelapse: Adjusting Proportions and the Outfit

  16. 16

    Timelapse: Rains Summer Outfit

    Free
  17. 17

    Timelapse: Sculpting Rains final Outfit

3: Expression Testing
  1. 01

    Fast & rough Retopology for the Head

  2. 02

    Modelling the inner Head & transferring Details

  3. 03

    Adding the teeth, gums & tongue

  4. 04

    Basic Expression Shapekeys

    Free
  5. 05

    Sculpting an Expression

  6. 06

    Breakdown: Expression Guide Part 1

    Free
  7. 07

    Breakdown: Expression Guide Part 2

  8. 08

    Breakdown: Design Adjustments

  9. 09

    Breakdown: Adding extra Appeal

4: Clean Retopology
  1. 01

    Retopology Introduction

  2. 02

    Creating & Guiding Topology

  3. 03

    Planning the Facial Retopology

    Free
  4. 04

    Retopology Setup

  5. 05

    Facial Retopology - Edge Flow & Articulation

  6. 06

    Update: Strategic 2-Poles

  7. 07

    Facial Retopology - Patches & Poles

  8. 08

    Facial Retopology - Creases & Tweaking

  9. 09

    Timelapse: Head Retopology

  10. 10

    Timelapse: Body Retopology

    Free
  11. 11

    Timelapse: Inner Body & Transfering Volume

  12. 12

    Timelapse: Head Objects & Tweaking

  13. 13

    Timelapse: Hair Retopology

  14. 14

    Timelapse: Shirt & Pants Retopology Pt.1

  15. 15

    Timelapse: Shirt & Pants Retopology Pt.2

  16. 16

    Timelapse: Shoe modeling & additional Tweaking

  17. 17

    Timelapse: Scarf Retopology & Finishing Touches

5: Bonus Chapter: Snow
  1. 01

    Timelapse: Sculpting Snow's Head

    Free
  2. 02

    Timelapse: Sculpting Snow's Body

  3. 03

    Timelapse: Polishing Snow

  4. 04

    Timelapse: Sculpting Snow's Outfit

  5. 05

    Timelapse: Remeshing & Adjusting Snow

  6. 06

    Timelapse: Snow's Expression Tests

  7. 07

    Timelapse: Posing Snow

  8. Live: Face Retopology Free
  9. Live: Head Retopology Free
  10. Live: Hair Retopology Free
  11. Live: Upper Body Retopology Free
  12. Live: Body Retopology Free
  13. Live: Retopo tweaks & outfit Free
  14. Live: Outfit Retopology Free
  15. Live: Retopology Finale Free
  16. Live: Body UV Mapping Free
  17. Live: Outfit UV Mapping Free
  18. Live: UV Mapping Finale Free
  19. Live: Base Colors & Preparations Free
  20. Live: Tiles & Procedural Detail Free
  21. Live: Height Map Painting Free
  22. Live: Detail Extraction & Stitches Free
  23. Live: Textures & Procedural Eyes Free
  24. Live: Procedural Skin & Hair Anisotropy Free
  25. Live: Turntable & Hair Textures Free
  26. Live: Baking & Final Renders Free
Bonus Videos
  1. 01

    Youtube Version: Stylized Character Workflow in Blender 2.81

    Free
  2. 02

    Snow Character Creation Recap

    Free
  3. 03

    Sculpting Fundamentals

    Free
  4. 05

    Preventing/Fixing Boolean Errors

Cheat Sheets
  1. Topology Guides - Killing/Directing Loops
  2. Topology Guides - Poles & Edge Flow Free
  3. Topology Guides - Stretching & Pinching
  4. Topology Guides - Hiding Stretching
  5. Topology Guides - Strategic 2-Poles
  6. Topology Guides - Hard-Modeling Creases
  7. Facial Topology - Edge Flow
  8. Facial Topology - Landmarks
  9. Facial Topology - Articulation Free
  10. Facial Topology - Patches & Poles
  11. Facial Topology - Creases
  12. Facial Topology - Deformations
  13. Retopology Setup Free
  14. Body Topology - Seperate Limbs
  15. Body Topology - Joint Loops
  16. Body Topology - Finishing Touches
Course Lesson .blend files
  1. File 1: Head Sculpting Lessons
  2. File 2: Body Sculpting Lessons
  3. File 3: Topology Examples
  4. File 4: Facial Topology & Planning
Final Renders
  1. Rain - Final Render Free
  2. Rain - Turnaround Free
  3. Rain - Turnaround (Clay) Free
  4. Rain - Turnaround (Wire) Free
  5. 05

    Rain - Turntables

    Free
  6. Snow - Final Render Free
  7. Snow - Turnaround Free
  8. Snow - Turnaround (Clay) Free
  9. Snow - Turnaround (Wire) Free
  10. 10

    Snow - Turntables

    Free
  11. Rain & Snow - Final Render Free
Rain - Character Development
  1. 1 - Head Exploration Free
  2. 1 - Head Polish Free
  3. 2 - Body Iterations Free
  4. 2 - Outfit Variations Free
  5. 05

    3 - Expression Tests

    Free
  6. 4 - Retopology Free
  7. 4 - UV unwrapping Free
  8. 08

    5 - Turntable Renders

    Free
  9. 6 - Pose Exploration Free
  10. 10

    6 - Pose Polishing

    Free
Rain .blend files
  1. Rain - File 1: Head Sculpting
  2. Rain - File 2: Body & Outfit Sculpting
  3. Rain - File 3: Expression Tests
  4. Rain - File 4: Retopology & UV mapping
  5. Rain - File 5: Shading & Texturing
  6. Rain - File 6: Posing
  7. Rain - File 7: Lighting & Composition
Snow .blend files
  1. Snow - File 1: Concept
  2. Snow - File 2: Sculpting
  3. Snow - File 3: Testing
  4. Snow - File 4: Retopology
  5. Snow - File 5: UVs & Shading
  6. Snow - File 6: Rendering & Compositing
Snow - Character Development
  1. 1 - Concept Drawings Free
  2. 2 - Head Sculpting Free
  3. 3 - Full Body Sculpting Free
  4. 4 - Outfit Sculpting Free
  5. 05

    5 - Expression Tests

    Free
  6. 6 - Pose test Free
  7. 7 - Retopo (Face) Free
  8. 08

    8 - Retopo (Head)

    Free
  9. 09

    9 - Hair Retopology

    Free
  10. 10

    10 - Body Retopology

    Free
  11. 11

    11 - Outfit Retopology

    Free
  12. 12

    12 - Turntable Tests

    Free
More Resources
  1. Base Meshes Free
  2. Matcap: Default with Specular Free
  3. Matcap: Gradient Free
  4. Matcap: Ghost Free
Addons
  1. Screencast Keys Free
  2. Magic UV Free

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Julien Kaspar
Julien Kaspar Author
License CC-BY
Report Problem
1: Head Sculpting

Timelapse: Vertex Painting

After getting the head sculpt of Rain to a good start it's time to improve the visualisation of the character by painting the sculpt in full color.

Other helpful links:
  • Rain - File 1: Head Sculpting: File of all the conceptual head sculpts of Rain, including the polished version.
General Links
  • Short version of the creation of Rain
  • Recap video of the creation of Snow
  • Rain .blend files
  • Snow .blend files
  • Course Resources

Join to leave a comment.

36 comments
jyotish kumar
jyotish kumar
Feb. 1st, 2021

why vertex paint brush not working and shift k

Julien Kaspar
Julien Kaspar
Feb. 1st, 2021

@jyotish kumar Try it with the latest version of Blender. Maybe that will fix it.

Show more replies
jyotish kumar
jyotish kumar
Feb. 1st, 2021

@jyotish kumar  i try but not work when start new file it work only for few strokes and then stop

Julien Kaspar
Julien Kaspar
Feb. 1st, 2021

@jyotish kumar Sorry I don't know what could cause this. Maybe report it as a bug and a developer can have a look at it and fix it. They are very responsive and helpful :)

Ken Jinks
Ken Jinks
Jan. 6th, 2021

Thanks Julien, I like this workflow. https://cdnb.artstation.com/p/assets/images/images/033/565/181/large/kenneth-jinks-susan-002-makeup.jpg

André
André
Dec. 29th, 2020

Why is that when I change from vertex paint mode to another mode I can't see the colors anymore? Also, when I select another object, I can no longer see the color of the previous object that was selected. I'm in version 2.92 alpha.

Julien Kaspar
Julien Kaspar
Jan. 4th, 2021

@André In the header of the 3D viewport go tot he viewport shading settings all the way on the right. Set the color to "Vertex". It might be set to "Material" so by default it will always use the material colors instead.

Omar Gonzales Diaz
Omar Gonzales Diaz
Sept. 25th, 2020

Hey @Julien Kaspar, why would you use Vertex Paint instead of Texture paint?

When I switch to object mode, I don't see the painted colors when Vertex Painting. Besides that they don't appear on rendering.

When to use Vertex painting, instead of Texture painting?

Julien Kaspar
Julien Kaspar
Sept. 25th, 2020

*@Omar Gonzales Diaz* Here are the main reasons:

  • Vertex paint is more flexible and faster to paint
  • Vertex paint mode currently has way better brush behaviour
  • You don't need to set up UVs to start painting and you are not restricted to texture size limits but your vertex count instead.
  • If you change the topology by modeling, remeshing or using dyntopo, you don't need to fix the UVs and possibly lose all your progress. Vertex colors can be used in a more destructive workflow.
  • In the upcoming release there will even be vertex painting directly in sculpt mode because of it (with the same performance as sculpt mode)

On the other notes:
If you enter vertex paint mode the viewport rendering will automaticly display them.
But outside of vertex paint mode you need to choose "Vertex" as the color option in the viewport shading options in the header.

For rendering you need to plug in the vertex color as the base color in your material (just like you need to plug in a texture so it will be rendered).
No color input will be rendered automatically.
Just add a vertex color node (or Attribute node) to your material and make sure the right Vertex Color layer is typed in.

anasof.persa
anasof.persa
Aug. 4th, 2020

Joseph Alejandro Gonzalez Garrido
Joseph Alejandro Gonzalez Garrido
July 21st, 2020

hello everybody, this is my first post on the course, here is my work so far

Omar Gonzales Diaz
Omar Gonzales Diaz
Sept. 25th, 2020

*@Joseph Alejandro Gonzalez Garrido* Remeber that neck can play a huge role on what age you character is. For me the head overall looks like for a 22-26 man, but the neck for someone older.

adela.kormoutova
adela.kormoutova
July 13th, 2020

I tried the trick with the eyebrow... :-D

Cosimo
Cosimo
July 1st, 2020

Hi Julien, I have another problem regarding my sculpt: At first, vertex painting went quite well (exept for the strokes being laggy) but after saving my file and opening it the other day, I was not able to create strokes in vertex paint mode. I am not sure why it happens, because I can fill the whole sculpt with one single color, only the brush seems to not be working. I hope you can help me out! thanks in advance, Cosimo

Julien Kaspar
Julien Kaspar
July 6th, 2020

*@Cosimo* It's really hard to tell. I can't think of anything just based on the description. Maybe you can share the file or report it as a bug?
Vertex painting is going through some changes in Blender 2.90 so if you are using the latest experimental builds then it might be a bug.

Cosimo
Cosimo
July 6th, 2020

*@Julien Kaspar* Thanks for your reply! I still don't know what was the exact issue here, but I was able to solve that problem by copying my collection into another file. After that, I was able to paint again. So I think it was some kind of a bug

Jonathan Heier
Jonathan Heier
May 18th, 2020

why while viewing with matcap does my sculpt appear more and more "static-y" as I zoom out?

Julien Kaspar
Julien Kaspar
May 18th, 2020

*@Jonathan Heier* I don't know what you mean with "staticy". Can you elaborate?

Jonathan Heier
Jonathan Heier
May 18th, 2020

*@Julien Kaspar* Thanks for replying. Is there any way I can send a screenshot somehow?

Julien Kaspar
Julien Kaspar
May 19th, 2020

*@Jonathan Heier* Unfortunately it's a bit more complicated at the moment. You need to upload the image first somewhere on the internet and then you can attach it via the link like this:
https://github.com/adam-p/markdown-here/wiki/Markdown-Cheatsheet#images

Jose Belizaire
Jose Belizaire
April 21st, 2020

It’s not letting me paint the mesh. My paint strokes doesn’t show. I’m not even show it’s doing it at all😐

Julien Kaspar
Julien Kaspar
April 21st, 2020

*@Jose Belizaire* Are you sure you are in vertex paint mode and not in texture paint mode?

Jose Belizaire
Jose Belizaire
April 21st, 2020

*@Julien Kaspar* yea I was thank you.

dearg.doomed
dearg.doomed
March 28th, 2020

Small tip, though not sure whether it's applicable or not, is to disable symmetry when painting the specular highlight for the eyes. Highlights reflect on the same side of the cornea, so painting them that way will make the eyes look much better.

Eyes are such an important part of someone's personality, so even though this is just vertex paint, a placeholder colour, it will set up better decisions for the continued design.

In my opinion, at least. :-)

tallaridaj
tallaridaj
March 25th, 2020

I'm trying to test colors on my mesh using the color palette, but every time i press ctrl+z after painting in the viewport, it resets the color palette too which is very annoying.

Julien Kaspar
Julien Kaspar
March 25th, 2020

*@tallaridaj* Undo has some big issues at the moment. The main reason why your issue could be happening is because you are undoing the first thing you did upon entering vertex paint mode. When you undo and it reaches the state when you entered the mode it will undo way more than it should, like brush settings.

The issue is being worked on but it will take a bit more time.

Simão Amaral
Simão Amaral
March 24th, 2020

Is there a reason why it lags when I vertex paint my model? If I vertex paint the eyeballs, it's all blocky too. Did I skip something?

Julien Kaspar
Julien Kaspar
March 24th, 2020

*@Simão Amaral* In a couple of releases the vertex painting will get a big performance boost but for now it's not easy to paint on objects that have a very high polycount.
I would advise to keep the polycount as low as necessary until your need to get into details.

Simão Amaral
Simão Amaral
March 24th, 2020

*@Julien Kaspar* thanks! very helpful :D

Yang Qiu
Yang Qiu
Jan. 10th, 2020

Hey how did you paint the entire face? When I went to the vertex paint, I could only paint it bit by bit with the brush....

Julien Kaspar
Julien Kaspar
Jan. 10th, 2020

*@Yang Qiu* Use the shortcut "Shift + K". As a tip: Most of these operations and their shortcuts can be found inside the listed menus in the header.

Yang Qiu
Yang Qiu
Jan. 12th, 2020

*@Julien Kaspar* Thanks! Got it

Matteo Cuccato
Matteo Cuccato
Sept. 3rd, 2019

Very interesting, I used to add simple UVs to paint my sculpted model but very often I ended up with some glitches on the geometry (painting certain areas of the sculpt automatically added some paint stains in other areas randomly). Furthermore I usually forgot to save my texture separately :D Vertex painting seems a lot better solution in this phase, thanks!

David Boura
David Boura
Sept. 5th, 2019

*@Matteo Cuccato* You certainly have overlapping UVs. Apparently, the last 2.81 automatically saves textures.

Matteo Cuccato
Matteo Cuccato
Sept. 7th, 2019

*@David Boura* that's a great news!

David Boura
David Boura
Aug. 15th, 2019

Not being super familiar with Vertex painting other than for influences zones, i didn't know we can paint directly without an Unwrap. Ideal for sculpting quickies, and (as i'm reading about it) we can later bake it to the Diffuse map. Great!

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