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This commentated timelapse is dedicated to the sculpting of hair and the different ways of creating rough hair sculpts quickly to sketch out ideas.
Thank you so much for these tutorials, for the first time it is beginning to make sense. Can you add images to this feed. I pasted into the box but it disappears....
Can I learn texture painting in this course? I'm not good at English, so I'm sorry if I missed it.
@a.yuyus.52419211 Texture painting is not yet part of this course, sorry. So far the course is focusing on the sculpting and modelling aspects of character creation.
Wow wow wow this is way too hard, certainly it's appropiate to call this a character workflow, because a tutorial it isn't, the amount of information is so much and so isolated without any logic that I can hardly see it remembering it in the long term, I won't criticize since most certainly I'm way below the level, but it would be a nice idea to make step by step in the future about all of this (I'm talking about the skin modifier), or maybe someone can point me in the right direction?
@Sergi Aguirre The timelapses are not really meant as tutorials, yes. They go faster and cover more tips & workflow examples. Do keep in mind that this course is not for Blender beginners. Check out for example this tutorial on youtube for more info.
@Julien Kaspar Thank you very much I had a mini meltdown sorry for that, right now I'm following a beginner's course with Grant Abbitt, thank you for taking the time to reply and sorry for the hassle :'( I really want to learn character creation and thought I had the level, I'll keep trying!
I'm using a toon shader and grease pencil for the eyes and mouth, but the hair is still bugging me. I want it to look clean and smooth like the rest of the model, but I can't seem to get the defined creases and flat surfaces I want. I can get rid of the lumpiness by smoothing it out, but then I lose definition and the sharp creases of the hair. Any suggestions?
*@Julien Kaspar* Do you have any suggestions on how I can clean up the hair and get sharper edges? It feels too lumpy. Maybe I should use the crease brush and do a bit more pinching? I dunno.
*@spencerprice10* If you want truly sharp hair I can also recommend using curves. This video by Yan explains it better than I could here in the comments:
https://www.youtube.com/watch?v=BqWYgrXw7Jk
With curves the hair clumps are always going to be less dynamic and instead very hard cut and rigid. If you want dynamic sculpted hair like this then try to layer the clumps more on top of each other and mix them in the flow, width & thickness.
To make the creases more sharp I can recommend the scrape or multiplane scrape brush in combination with he draw sharp or pinch brush. Even just sculpting over the surfaces with a very strong smooth brush can flatten the surfaces effectively. Keep trying with using different brushes to both achieve flat surfaces and sharp creases and you'll get the hang of it.
*@Julien Kaspar* Thank you so much for the video link. That's exactly what I was looking for. Although, I'd love to get the look of Rain's hair like you did, but I think that'll just take some time and practice experimenting with sculpting tools and brushes. Thanks again for your Tutorial. It's worth the price of subscription alone.
No references. Took me a while to even get it moderately "decent" looking. I've always been terrible with character modelling.
*@jadrennan2* Definitely use references. Overall it looks good but it still looks kinda lumpy.
All the human features are there but the main shapes of the head & skull are not well defined. Look at the cheekbones, which are barely visible except for that one stroke which looks like something is stuck under the skin. The jawbone and neck also is pretty undefined and the ear is floating away into the back of the head.
Look at some references or even yourself in the mirror and adjust some of the shapes.
Also an important tip: On average the eyes are the center of the head rather than the nose.
What do you think about the head and the hair }
*@ammar mohammed* I think there are some key anatomical flaws. One of them is that we all like to have the nose as the center of the face but the eyes are actually at the center.
This way you will have a lot more space for the forehead.
The eyes are also very far apart and the surrounding bones like the eye socket, cheekbone and nose bridge are not really defined.
Also don't rely too much on the eyebrow objects. They can obscure the actual shape of the brows and it looks like they are floating on top of the face. The brow has a strange crease going into the forehead, so it all doesn't quite fit.
*@Julien Kaspar* ok so I tried to fix it I don't know if it was fixed and I don't know if the nose is now in the center or not
*@ammar mohammed* and i tried vertex painting the eyebrows but my laptop was crying
0:05 can you explain what you mean when you say remove unwanted UVs? and how you do it?
*@tallaridaj* Newly created objects are automatically receiving a UV Map. Since this is causing a dyntopo warning message to pop up every time I can recommend to remove the unwanted uv maps on the properties editor on the right.
While that text appeared I removed the UVs on the side.
*@Julien Kaspar* thank you so much for the reply, i really appreciate it! I saw what you did, i just wasn't really understanding why.
I'm missing the part where you are able to scale the thickness of the skinned vertices. Nothing happens when I try to scale a vert. (around the 3:00 minute mark).
*@rgb_xyz* At 1:50 I am mentioning it: It's the shortcut Ctrl + A ;)
*@Julien Kaspar* thanks! Very cool workflow. That'll teach me to jump around too much. S definitely would be nice.
Hi! Someone has uploaded this video on YouTube, if you want to check this is the link https://www.youtube.com/watch?v=vdA7J9yeNf0
*@JessElton* Thanks for letting us know :)
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