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Training Highlights
Stylized Rendering with Brushstrokes
Geometry Nodes from Scratch
Procedural Shading Fundamentals
Stylized Character Workflow

Training types
Course Documentation Production Lesson Workshop

Training categories
Animation Geometry Nodes Lighting Rendering Rigging Shading
Film Highlights
Wing It!
2023
Charge
2022
Sprite Fright
2021
Spring
2019
Project Highlights
Project DogWalk
Interactive
Gold
Showcase
BCON24 Identity
Showcase
Fighting with Grease Pencil
Article
Course
Stylized Character Workflow
Intro
  1. 01

    Introduction

    Free
  2. 02

    Introduction Update

    Free
1: Head Sculpting
  1. 01

    Defining Goals

    Free
  2. 02

    Research

  3. 03

    Blender Setup

  4. 04

    Sculpting a Primitive Head Shape

  5. 05

    Sculpting a complete Planar Head

  6. 06

    Smoothing the Planar Head

  7. 07

    Stylising the Head Sculpt

  8. 08

    Timelapse: Sculpting Rain's Head

    Free
  9. 09

    Timelapse: Vertex Painting

  10. 10

    Timelapse: Sculpting Hair

  11. 11

    Timelapse: Head Design Variations

  12. 12

    Timelapse: Finishing Rain's Head Design

2: Body & Outfit Sculpting
  1. 01

    Creating a Primitive Body

    Free
  2. 02

    Sculpting the Planar Torso

  3. 03

    Sculpting the Planar Arms & Legs

  4. 04

    Sculpting the Planar Hands & Feet

  5. 05

    Smoothing & Stylising the Body

  6. 06

    Creating Clothing Basemeshes

  7. 07

    Update: Optimal Clothing Basemesh

  8. 08

    Modelling additional Basemeshes

  9. 09

    Stretching vs Compression

  10. 10

    Sculpting Wrinkles & Folds

  11. 11

    Polishing the Surfaces

  12. 12

    Finishing the additional Elements

  13. 13

    Timelapse: Sculpting Rains Body

  14. 14

    Timelapse: Rains Autumn Outfit

  15. 15

    Timelapse: Adjusting Proportions and the Outfit

  16. 16

    Timelapse: Rains Summer Outfit

    Free
  17. 17

    Timelapse: Sculpting Rains final Outfit

3: Expression Testing
  1. 01

    Fast & rough Retopology for the Head

  2. 02

    Modelling the inner Head & transferring Details

  3. 03

    Adding the teeth, gums & tongue

  4. 04

    Basic Expression Shapekeys

    Free
  5. 05

    Sculpting an Expression

  6. 06

    Breakdown: Expression Guide Part 1

    Free
  7. 07

    Breakdown: Expression Guide Part 2

  8. 08

    Breakdown: Design Adjustments

  9. 09

    Breakdown: Adding extra Appeal

4: Clean Retopology
  1. 01

    Retopology Introduction

  2. 02

    Creating & Guiding Topology

  3. 03

    Planning the Facial Retopology

    Free
  4. 04

    Retopology Setup

  5. 05

    Facial Retopology - Edge Flow & Articulation

  6. 06

    Update: Strategic 2-Poles

  7. 07

    Facial Retopology - Patches & Poles

  8. 08

    Facial Retopology - Creases & Tweaking

  9. 09

    Timelapse: Head Retopology

  10. 10

    Timelapse: Body Retopology

    Free
  11. 11

    Timelapse: Inner Body & Transfering Volume

  12. 12

    Timelapse: Head Objects & Tweaking

  13. 13

    Timelapse: Hair Retopology

  14. 14

    Timelapse: Shirt & Pants Retopology Pt.1

  15. 15

    Timelapse: Shirt & Pants Retopology Pt.2

  16. 16

    Timelapse: Shoe modeling & additional Tweaking

  17. 17

    Timelapse: Scarf Retopology & Finishing Touches

5: Bonus Chapter: Snow
  1. 01

    Timelapse: Sculpting Snow's Head

    Free
  2. 02

    Timelapse: Sculpting Snow's Body

  3. 03

    Timelapse: Polishing Snow

  4. 04

    Timelapse: Sculpting Snow's Outfit

  5. 05

    Timelapse: Remeshing & Adjusting Snow

  6. 06

    Timelapse: Snow's Expression Tests

  7. 07

    Timelapse: Posing Snow

  8. Live: Face Retopology Free
  9. Live: Head Retopology Free
  10. Live: Hair Retopology Free
  11. Live: Upper Body Retopology Free
  12. Live: Body Retopology Free
  13. Live: Retopo tweaks & outfit Free
  14. Live: Outfit Retopology Free
  15. Live: Retopology Finale Free
  16. Live: Body UV Mapping Free
  17. Live: Outfit UV Mapping Free
  18. Live: UV Mapping Finale Free
  19. Live: Base Colors & Preparations Free
  20. Live: Tiles & Procedural Detail Free
  21. Live: Height Map Painting Free
  22. Live: Detail Extraction & Stitches Free
  23. Live: Textures & Procedural Eyes Free
  24. Live: Procedural Skin & Hair Anisotropy Free
  25. Live: Turntable & Hair Textures Free
  26. Live: Baking & Final Renders Free
Bonus Videos
  1. 01

    Youtube Version: Stylized Character Workflow in Blender 2.81

    Free
  2. 02

    Snow Character Creation Recap

    Free
  3. 03

    Sculpting Fundamentals

    Free
  4. 05

    Preventing/Fixing Boolean Errors

Cheat Sheets
  1. Topology Guides - Killing/Directing Loops
  2. Topology Guides - Poles & Edge Flow Free
  3. Topology Guides - Stretching & Pinching
  4. Topology Guides - Hiding Stretching
  5. Topology Guides - Strategic 2-Poles
  6. Topology Guides - Hard-Modeling Creases
  7. Facial Topology - Edge Flow
  8. Facial Topology - Landmarks
  9. Facial Topology - Articulation Free
  10. Facial Topology - Patches & Poles
  11. Facial Topology - Creases
  12. Facial Topology - Deformations
  13. Retopology Setup Free
  14. Body Topology - Seperate Limbs
  15. Body Topology - Joint Loops
  16. Body Topology - Finishing Touches
Course Lesson .blend files
  1. File 1: Head Sculpting Lessons
  2. File 2: Body Sculpting Lessons
  3. File 3: Topology Examples
  4. File 4: Facial Topology & Planning
Final Renders
  1. Rain - Final Render Free
  2. Rain - Turnaround Free
  3. Rain - Turnaround (Clay) Free
  4. Rain - Turnaround (Wire) Free
  5. 05

    Rain - Turntables

    Free
  6. Snow - Final Render Free
  7. Snow - Turnaround Free
  8. Snow - Turnaround (Clay) Free
  9. Snow - Turnaround (Wire) Free
  10. 10

    Snow - Turntables

    Free
  11. Rain & Snow - Final Render Free
Rain - Character Development
  1. 1 - Head Exploration Free
  2. 1 - Head Polish Free
  3. 2 - Body Iterations Free
  4. 2 - Outfit Variations Free
  5. 05

    3 - Expression Tests

    Free
  6. 4 - Retopology Free
  7. 4 - UV unwrapping Free
  8. 08

    5 - Turntable Renders

    Free
  9. 6 - Pose Exploration Free
  10. 10

    6 - Pose Polishing

    Free
Rain .blend files
  1. Rain - File 1: Head Sculpting
  2. Rain - File 2: Body & Outfit Sculpting
  3. Rain - File 3: Expression Tests
  4. Rain - File 4: Retopology & UV mapping
  5. Rain - File 5: Shading & Texturing
  6. Rain - File 6: Posing
  7. Rain - File 7: Lighting & Composition
Snow .blend files
  1. Snow - File 1: Concept
  2. Snow - File 2: Sculpting
  3. Snow - File 3: Testing
  4. Snow - File 4: Retopology
  5. Snow - File 5: UVs & Shading
  6. Snow - File 6: Rendering & Compositing
Snow - Character Development
  1. 1 - Concept Drawings Free
  2. 2 - Head Sculpting Free
  3. 3 - Full Body Sculpting Free
  4. 4 - Outfit Sculpting Free
  5. 05

    5 - Expression Tests

    Free
  6. 6 - Pose test Free
  7. 7 - Retopo (Face) Free
  8. 08

    8 - Retopo (Head)

    Free
  9. 09

    9 - Hair Retopology

    Free
  10. 10

    10 - Body Retopology

    Free
  11. 11

    11 - Outfit Retopology

    Free
  12. 12

    12 - Turntable Tests

    Free
More Resources
  1. Base Meshes Free
  2. Matcap: Default with Specular Free
  3. Matcap: Gradient Free
  4. Matcap: Ghost Free
Addons
  1. Screencast Keys Free
  2. Magic UV Free

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Julien Kaspar
Julien Kaspar Author
License CC-BY
Report Problem
1: Head Sculpting

Timelapse: Finishing Rain's Head Design

For this final timelapse on Rains head I am taking one of the conceptual sculpts from the previous videos and polishing it into the final head design.

Links mentioned in the video:
  • 02:00 - Using my Sculpting Template: A bonus video how to use and import parts of my sculpting template. I am also talking about my custom brushes and how I modified the existing ones.
  • 02:12- My Gradient Matcap
  • 05:25 - Speed Sculpting Workshop - Sculpting Hair: Here I go into more detail on the theory and practices I use while sculpting hair.
Other helpful links:
  • Rain - File 1: Head Sculpting: File of all the conceptual head sculpts of Rain, including the polished version.
General Links
  • Short version of the creation of Rain
  • Recap video of the creation of Snow
  • Rain .blend files
  • Snow .blend files
  • Course Resources

Join to leave a comment.

37 comments
Paulo Henrique Crincev
Paulo Henrique Crincev
April 20th, 2022

Hi Julien, here is my final head design. https://i.imgur.com/G1j7LFl.png

I really liked this first module, it has a lot of tricks that i've got with your tips, and watching your process. I'd really appreciate your feedback, and what can i improve in this step. Thanks!

Julien Kaspar
Julien Kaspar
April 25th, 2022

@Paulo Henrique Crincev This looks absolutely amazing! I don't really have any specific notes, except for very subjective details. The anatomy on the ears could be differently stylised. Right now they feel a bit too anatomical and draw a bit too much attention to themselves. Check out other movies and how they do their ears. There's a lot of variation out there to draw from.

I'd just urge you to leave the head for now and move on to the body. Once you have the entire character in a rough state it makes sense to make more detailed adjustments.    Well done!

Paulo Henrique Crincev
Paulo Henrique Crincev
June 3rd, 2022

@Julien Kaspar damn, got it! looking at some references from animated films, I realized that I never noticed much about the characters' ears, they really are more stylized, with simpler shapes.

I was off for a while, but I'll pick it up again in the next module, which I stopped at the end practically for lack of time.

Thankyou Julien!

Stylianos Andreolas
Stylianos Andreolas
Sept. 25th, 2021

Hi, I've been following the tutorials so far. This is what I made. A lot of tweeking but with patient, everything is possible.

Julien Kaspar
Julien Kaspar
Sept. 27th, 2021

@Stylianos Andreolas You might want to add a link to an image. Nothing is visible here.

coolyan2016
coolyan2016
June 8th, 2021

Hi Julien, I have some questions about your workflow. Firstly, why did you choose to use vertex colors instead of texture painting to add color to Rain? And what are the advantages in doing so? Secondly, why did you first use a sphere with a sculpted "hole" in the center for the eyes and then switched it out for a regular sphere without a hole? How would it work differently if we just used a regular sphere throughout the whole thing? Thank you! :)

Julien Kaspar
Julien Kaspar
June 8th, 2021

@coolyan2016 So first: It's easier painting a sculpt with vertex colors since they are more flexible. If you want to paint a texture you first need to create a UV map. And unwrapping a high resolution sculpt is slow and time consuming and the results will likely have issues that are hard to predict or fix. Also once you unwrapped our sculpt you cannot use the remesher or dyntopo anymore. If you do you will destroy your entire painting progress. With vertex colors on the other hand the colors are stored in the geoemtry directly, so you can immidiately start painting and if you remesh a small area you can repaint it. Vertex colors also work best on higher mesh resolutions since that means you can paint more detail. Each vertex is one color so the more you have the more you can paint. For UV maps you want the mesh resolution to be as low as possible on the other hand.

I can also recommend to try out the Blender 3.0 alpha version. In here you can enable an experimental feature called "Sculpt Vertex Colors". It's adding fully functional painting features and brushes to Sculpt Mode which are much higher performing and your colors will not be destroyed when remeshing. This will eventually become the new default vertex color painting system.

Show more replies
Julien Kaspar
Julien Kaspar
June 8th, 2021

@coolyan2016 And about the second question: At first I was just interested in the shape of the eyes and it's easy to show the pupil by pushing in the area. It leads to shadows and occlusion which will darken the hole. But But yes, once you add color to it, it doesn't really matter if the pupils are extruded inwards. You can just paint it black and it's done. But if you ever look at your sculpt without colors it's nice to also have the pupil and iris indicated in the shape.

There is no solid reason why I didn't extrude in the pupils on the second version of the eyes. Perhaps I wanted to keep the sphere as much like the original as possible so that I can later model the final eyes from them.  Try out some eye models yourself and you can decide which shape works best for you.

coolyan2016
coolyan2016
June 8th, 2021

@Julien Kaspar Ohhh I get it now, thank you for such a clear explanation!

coolyan2016
coolyan2016
June 8th, 2021

@Julien Kaspar

storey.thomas
storey.thomas
May 1st, 2021

Thanks Julien for the excellent course. Here are my results so far - couldn't figure out how to embed an image, so here's a link. https://blender.cloud/r/IwoLa2 Would love any critique or feedback if you have time. Looking forward to completing the rest of the course!

Julien Kaspar
Julien Kaspar
May 3rd, 2021

@storey.thomas That looks amazing! You are clearly going for a bit more realism in style, which is good, but I'd say continue with the body and clothing before polishing the head further.  The only thing that struck me as a bit weird is that the ears are very small and high. I'm really looking forward to more progress from you!

storey.thomas
storey.thomas
May 8th, 2021

@Julien Kaspar Thanks so much! Good note about the ears. I don't know how they ended up drifting so high up. Seems quite obvious now that you point it out. I have already started on the body and will have some progress to show there soon. :)

julien.renaudot
julien.renaudot
April 17th, 2021

Hi, thanks for the tutorial, your work is awesome ! Here my final result, it's my first stylized character, it's looking a bit weird, thinks the color is wrong, i'll change it after the retopo I think. I tried to pick a color with the eyedropper in your blend file of the skin, but the color is wrong, not the same as I picked, don't know why.. Critic of my work are welcome : [url=https://zupimages.net/viewer.php?id=21/15/spg7.png][img]https://zupimages.net/up/21/15/spg7.png%5B/img%5D%5B/url]

julien.renaudot
julien.renaudot
April 17th, 2021

https://zupimages.net/viewer.php?id=21/15/spg7.png

Julien Kaspar
Julien Kaspar
April 20th, 2021

@julien.renaudot This is looking really good! Well done :D    Don't worry too much about picking the right colors. Just do your own thing if you want to. But if you want to pick colors more easily you can also switch the viewport to flat shading (The shading options in the header tot he right).    For the sculpt I can recommend to work a bit more on the shoulders (but we'll get more into that in the next chapter), lower the ears a tiny bit and maybe add a bit more forehead but the head is pretty solid so far! You can always polish it further of course.

Joanne Seale
Joanne Seale
Feb. 15th, 2021

here is a link to my sculpt https://imgur.com/TtDdzHl

matterling1
matterling1
Jan. 27th, 2021

So far this has been really fun. I'm looking forward to finishing the course and getting some more practice in on some different characters. https://blender.cloud/r/HjLhyI https://blender.cloud/r/yIydaS

Bas Raven
Bas Raven
Sept. 6th, 2020

Hey everyone, I am quite new to discord and sharing my art in general. Lately I've been working on my very first sculpting project which I also intend to animate once finished. I've been learning from the Blender Cloud Course: Stylized character workflow of the character Rain. My character will be called May. I've been working on the head for quite some time now and since I'll be starting on the body soon I'd really appreciate any feedback on the shapes/anatomy and general appeal of the character.

Julien Kaspar
Julien Kaspar
Sept. 9th, 2020

*@Bas Raven* Looks really good so far. I see a lot that's going right with this. Here's some feedback:

  • The most noticeable element is the big round eyes. I think it would help a lot to scale them down as far as even half the size. In the perspective view this becomes really noticeable.
  • The hair consists of a lot of thin clumps but the overall shape is very rounded and blobby. I can recommend to work with bigger shapes and nail the silhouette before going into detail. Look at how the tension in the hair and gravity would affect the shapes and flow of the ponytail.
  • The mouth also seems to sink a bit into the face. Try pushing it outwards a bit more.
  • I think the ear and jaw corner might also be a bit far in the back.
  • Overall the surfaces are also rather lumpy. Try to keep the shapes clean and smooth. Especially on the neck and ear the surfaces seem random.

Keep looking through perspective view to see how much the ears get lost behind the face and how large the face looks.
The orthographic view can be deceiving on that.

Bas Raven
Bas Raven
Sept. 20th, 2020

*@Julien Kaspar* Thank you so much for taking the time to give me such valuable feedback. I am stil working on the body but when I come back to the face I will definitely use your feedback.

Cosimo
Cosimo
July 15th, 2020

Hi Julien, thanks for the great course so far. I learned a lot in those hours of practice! I still do have problems with sculpting eye kids and ears, do you have any suggestions on how to improve? thanks in advance!

Cosimo
Cosimo
July 15th, 2020

*@Cosimo* eye lids*

Julien Kaspar
Julien Kaspar
July 16th, 2020

*@Cosimo* The progress is looking good. Eyelids are definitely very tricky to get right, so I can recommend to create them from a sphere object. It will make it easier to get the shapes right before then merging the objects and sculpting the transitions between eyelids and the rest of the face. Same with the ears. If you have difficulties getting the shapes right, try to separately sculpt them as different objects and then merge them once they look right.

To give some more feedback on the overal proportions: I would look at some more reference for the jaw. In your sculpt it is very pointy right now. In general, the face is getting lifted up the further it goes into the abck of the head. Try lowering the ears, cheeks and jaw corner too make the lower jaw edge a bit more straight. Here's an example.

You could also push back the chin a bit. The entire mouth region is peaking forward which looks also like a very unnatural under-bite.

Cosimo
Cosimo
July 16th, 2020

*@Julien Kaspar* Thank you for your detailed answer. I will try to implement your tips.

Sundaram
Sundaram
May 21st, 2020

hey there, what is the use of painting the sclupt in the solid view mode, does it effect the material and render preview?

Julien Kaspar
Julien Kaspar
May 22nd, 2020

*@Sundaram* It only affects the render if the color you are painting is plugged into the material. It won't automatically use any color information.

Sundaram
Sundaram
May 22nd, 2020

*@Julien Kaspar*thanks but how to do that?

Julien Kaspar
Julien Kaspar
May 22nd, 2020

*@Sundaram* Plug the vertex color node into the base color of your material node.
More info here:
https://www.youtube.com/watch?v=0zrd37k2tJM&list=PLa1F2ddGya_-UvuAqHAksYnB0qL9yWDO6&index=18

Alan Belov
Alan Belov
Sept. 10th, 2019

When new episode?

Julien Kaspar
Julien Kaspar
Sept. 10th, 2019

*@Alan Belov* Hopefully very soon :)

Alan Belov
Alan Belov
Sept. 10th, 2019

*@Julien Kaspar* thx👌❤️

jhonatansilva31415
jhonatansilva31415
Sept. 2nd, 2019

Will be any content related to lip sync? Or making a dialogue in blender?

Julien Kaspar
Julien Kaspar
Sept. 2nd, 2019

*@jhonatansilva31415* No, not in this course. But there is an Animation Fundamentals Course in progress. Maybe ask there: https://cloud.blender.org/blog/introducing-blender-animation-fundamentals-training

sandeep200680
sandeep200680
Aug. 30th, 2019

Great tutorial on workflow! Thanks for sharing your expertise with beginners like me to understand the concept in such an easy manner! Can you also cover teeth modelling, fitting the same in the mouth and opening the mouth....

Julien Kaspar
Julien Kaspar
Aug. 30th, 2019

*@sandeep200680* For the first design sculpts it was not really necessary to include them but I'll talk about it too :) I'll cover the teeth and inner mouth in chapter 3 when I'll go over the expression tests.

sandeep200680
sandeep200680
Aug. 30th, 2019

*@Julien Kaspar* Thanks dear friend...looking forward to see how that works!

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