Go and grab the .blend file here.
Similarly to creating the head I started by creating a base mesh out of many different simple objects, in this case spheres. This allowed me to transform and adjust body parts separately and easily to find proportions and shapes that fit the head. After I was happy with the result I merged the different objects together with the boolean modifier.
I decided to go for a pretty relaxed A-pose since this will give a more accurate resting pose for a semi-realistic character.
in Blender 2.8 How do you sculpt on separate meshes at the same time? It doesn't seem to work like it use to in Blender 2.79
*@DARRIN ALDER* It's not really possible. I don't know what you mean with how it worked in 2.79. Personally whenever I need to sculpt on multiple objects at the same time, I join them and separate them afterwards.
*@DARRIN ALDER* Video by Grant Abbitt that explains it: https://www.youtube.com/watch?v=oXNZIIDZC48
*@Hissatsu* Oh ok now I know what you mean. He is not sculpting on 2 objects at the same time though. He has both in Sculpt Mode and is then switching between them. But it's still a great time-saving technique :)
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