Go and grab the .blend file here
Once the full body sculpt was done I started retopologizing it. This started with the head, then the body and afterwards the hair and clothes. The colored face loops are there to show the edge-flow of the body topology. The clothes like the top & jeans are mostly copies of the underlying body but with different edge flow where the geometry is different (shoulders) and where I modeled in wrinkles. I definitely wanted to hard-model the wrinklesin to not rely on any displacement or normal maps, since they are already very stylised & big elements. There are also additional changes from the original sculpt like better defined pockets, shoes and additional wrinkles.
An important change in the retopology was that the eyes had to be closed. This makes the rigging & texturing process much easier. After the retopology was done I added basic shapekeys to open & close the eyes & mouth, which helped during the UV unwrapping & texturing/shading.
when can we get tutorial on that ? :C I really need it for a project I'm currently working on, and i wanted to make it with this tutorial <3
*@we.o* Hopefully soon. There's no clear date yet.
@Julien Kaspar if requests do anything I also request parts 4 (clean retopo) and 5 (uv unwrap) asap
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