Go and grab the .blend file here
I created these turntable renders after I was close to finishing the texturing and needed to test the shading more. It's incredibly useful (Especially for Ray Tracing engines like Cycles) to see your shaders in motions. Generally I animated the character for a 100 frames, then the environment for a 100 frames and afterwards the envirnment again for 100 frames after showing the character from a different angle (Mainly to show the hair shading better). All of this animation is linear to avoid slow downs and speed ups.
In the first turntable I couldn't render the refractive corneas so some parts of the shading were still missing.
I wanted to keep the materials and textures subtle and as simplistic as possible to make the viewport, Eevee and Cycles rendering very similar.
The part that I struggles with the most is the hair shading. I wanted to give the illusion of hair detail where there is none with a stylised roughness map and custom painted anisotropy effects to give it that shine of hair strands without adding any.
Unfortunately anisotropy is not currently supported for Eevee so I faked the effect for that render engine.
In the last turntable renders I used the final pose I sculpted, since tweaking the shaders was something that continuously evolved.
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