Go and grab the .blend file here
Once I chose a pose to polish I applied all armature modifiers as shapekeys and started adding more shapekeys on top. Since the rig was very simple and the weighting was mostly automated there were many areas that were twisted and morphed in weird ways and lost or gained lot's of volume. In terms of the shapekeys there was generally one "Armature" shape that defined the overall limb rotations (I also further defined this shapekey for the hand poses), 1-2 "Adjustments" shapes to fix broken areas and sculpt more detailed deformations onto the model, and 1-3 expression shapes to sculpt the expression & additional exaggerated variations just like I did in the Expression Tests.
First of all, thank you so so much for this MASSIVE tutorial Julien phew, I was highly interested in how a clean workflow of character creation looked like and this series taught me a lot. Just a quick question, do you maybe plan to add a manual rigging & animation section for this character too or do you consider this series finished? I just need to know whether I should get back here for updates from time to time :)
@サブ Thanks a lot! There are a couple things missing from the course to really consider it finished. Some videos on UV uwnrapping, shading, posing and presentation need to be added but they will likely be short. I will also create a recap video on the creation of Snow, which was done live on the Blender YouTube channel. But there won't be any rigging or animation tutorials. For that I could recommend: - https://blendermarket.com/products/the-art-of-effective-rigging-in-blender - https://studio.blender.org/training/animation-fundamentals/ - https://studio.blender.org/training/weight-painting/
Where is the baking process, in this course?
@Anil Kumar Not released yet. So far it's only the modeling and sculpting chapters.
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