In this lesson we will use similar techniques as shown in Chapter 1 to build a primitive base mesh to sculpt the entire body on.
Is there a way to transfer only the annotations from one project to another
Hey Julien, thanks for such a great tutorial! In one of the videos, you mentioned that you work from a laptop. And as I may guess from this video you don't use the "emulate numpad" option. Instead, you use the standard number row functionality and have other keys bound with the numpad functionality. So, could you please share what keys you have assigned the numpad keys functions to? Thanks.
I forgot about the SHIFT+E hot key for adding egde creases had to come back to see it again.
This was INSANELY Fascinating! Thanks
Here's my latest effort. Criticism and comments are welcome. I know there's a lot to improve but I am glad I got this far as it's my first blender character. https://www.dropbox.com/s/ovrwencwsg8esiu/basebody.jpg?dl=0
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In which Version can i find the Surface Smooth brush? I downloaded the 2.90 Beta and even the 2.83.5 release but cannot find the brush. Such an excellent brush i need it..!
*@Abhirama Gopala Dasa* It's in the brush options of the Smooth brush. Change teh deformation mode from Laplacian to Surface.
What's the hotkey for the Pivot Point pie menu at 18:50?
*@mike.cairns86* The boxed captions are always highlighting the shortcut.
This one is "period". I should've spelled it out in the video too.
Hello! As I am following this part of the tutorial I have two questions.
I am using the latest blender and your sculpting environment. My issue is that I do not see the annotations while in the sculpting pannel. they do appear in general though. Same issue with an empty I am using as my drawing reference.
do you know how to fix this?
Thank you so much for this great class!
*@calmels.gaelle* Sorry I don't know which one you mean with "Sculpting Panel". My guess is that the overlays for "annotations" and "extras" are disabled.
At this point I can to be honest no longer recommend my template in the asset folder for Blender versions higher than 2.81. So if you are using the latest Blender versions, revert your brushes and workspaces to the default since they are now way more optimised for sculpting.
*@calmels.gaelle*
Oh and here is my result :D I have a personal project so I changed the proportions for them to fit the bulky character.
*@calmels.gaelle* That looks like a really great base!
Thank you so much, such a genius way of creating body mesh!!
How to scale an object along its own axes? You do it while scaling cube for the forearm, but when I am trying to do it, it is scaled strangely from corners, like along global axes, I guess...
*@lina-black* You can change the default axes in the header but when pressing either X,Y or Z twice while transforming it will also toggle to local/global. Be mindful of your object orientation. If you rotated the object in edit mode, the local axes will still be aligned the same way as before. Check out the Blender Fundamentals series or Blender Documentation for more info: https://youtu.be/hTL6AKR8YDs?t=561
Question, if a human should be 7.5 to 8 heads tall, how tall should a head be? Since I scaled my head I am not sure what the actual size should be Thanks!
*@mrjessecunningham* That's an interesting question! I believe a human head is on average ~22cm tall but head sizes, just like the body proportions, are very relative even in real life. So i t's more of a rule of thumb.
I usually think about it in reverse: I have a certain body height in mind and after sculpting the body I correct the scale. The example character Rain is about 1.65m tall. So after I finished the sculpt I scaled her to the correct height and checked if it fit her.
Sometimes the proportions might be too stylised (like a big head) to really follow the 7,5 heads rule so it depends on how tall you imagine the character to be and how their size relates to other character and the world around them.
Interesting blocking with a good shape of the muscles included to start from. I won't forget it like this! Really cool!.
Thanks for what you've done! I'm ready for it.
Wow, finally it's coming! This series is really nice and easy to follow even I have zero experience with 3Dsclupt. I did go through the last part a couple of times to get a decent result but yeah, really happy for things I've achieved and ready to try this part of the tutorial. Thank you, Julien!
I've been sticking it out with you this far. I had my doubts at first but this is very helpful and a good way to learn. Thanks and good luck with the rest of the tutorial.
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