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Training Highlights
Stylized Rendering with Brushstrokes
Geometry Nodes from Scratch
Procedural Shading Fundamentals
Stylized Character Workflow

Training types
Course Documentation Production Lesson Workshop

Training categories
Animation Geometry Nodes Lighting Rendering Rigging Shading
Film Highlights
Wing It!
2023
Charge
2022
Sprite Fright
2021
Spring
2019
Project Highlights
Project DogWalk
Interactive
Gold
Showcase
BCON24 Identity
Showcase
Fighting with Grease Pencil
Article
Course
Stylized Character Workflow
Intro
  1. 01

    Introduction

    Free
  2. 02

    Introduction Update

    Free
1: Head Sculpting
  1. 01

    Defining Goals

    Free
  2. 02

    Research

  3. 03

    Blender Setup

  4. 04

    Sculpting a Primitive Head Shape

  5. 05

    Sculpting a complete Planar Head

  6. 06

    Smoothing the Planar Head

  7. 07

    Stylising the Head Sculpt

  8. 08

    Timelapse: Sculpting Rain's Head

    Free
  9. 09

    Timelapse: Vertex Painting

  10. 10

    Timelapse: Sculpting Hair

  11. 11

    Timelapse: Head Design Variations

  12. 12

    Timelapse: Finishing Rain's Head Design

2: Body & Outfit Sculpting
  1. 01

    Creating a Primitive Body

    Free
  2. 02

    Sculpting the Planar Torso

  3. 03

    Sculpting the Planar Arms & Legs

  4. 04

    Sculpting the Planar Hands & Feet

  5. 05

    Smoothing & Stylising the Body

  6. 06

    Creating Clothing Basemeshes

  7. 07

    Update: Optimal Clothing Basemesh

  8. 08

    Modelling additional Basemeshes

  9. 09

    Stretching vs Compression

  10. 10

    Sculpting Wrinkles & Folds

  11. 11

    Polishing the Surfaces

  12. 12

    Finishing the additional Elements

  13. 13

    Timelapse: Sculpting Rains Body

  14. 14

    Timelapse: Rains Autumn Outfit

  15. 15

    Timelapse: Adjusting Proportions and the Outfit

  16. 16

    Timelapse: Rains Summer Outfit

    Free
  17. 17

    Timelapse: Sculpting Rains final Outfit

3: Expression Testing
  1. 01

    Fast & rough Retopology for the Head

  2. 02

    Modelling the inner Head & transferring Details

  3. 03

    Adding the teeth, gums & tongue

  4. 04

    Basic Expression Shapekeys

    Free
  5. 05

    Sculpting an Expression

  6. 06

    Breakdown: Expression Guide Part 1

    Free
  7. 07

    Breakdown: Expression Guide Part 2

  8. 08

    Breakdown: Design Adjustments

  9. 09

    Breakdown: Adding extra Appeal

4: Clean Retopology
  1. 01

    Retopology Introduction

  2. 02

    Creating & Guiding Topology

  3. 03

    Planning the Facial Retopology

    Free
  4. 04

    Retopology Setup

  5. 05

    Facial Retopology - Edge Flow & Articulation

  6. 06

    Update: Strategic 2-Poles

  7. 07

    Facial Retopology - Patches & Poles

  8. 08

    Facial Retopology - Creases & Tweaking

  9. 09

    Timelapse: Head Retopology

  10. 10

    Timelapse: Body Retopology

    Free
  11. 11

    Timelapse: Inner Body & Transfering Volume

  12. 12

    Timelapse: Head Objects & Tweaking

  13. 13

    Timelapse: Hair Retopology

  14. 14

    Timelapse: Shirt & Pants Retopology Pt.1

  15. 15

    Timelapse: Shirt & Pants Retopology Pt.2

  16. 16

    Timelapse: Shoe modeling & additional Tweaking

  17. 17

    Timelapse: Scarf Retopology & Finishing Touches

5: Bonus Chapter: Snow
  1. 01

    Timelapse: Sculpting Snow's Head

    Free
  2. 02

    Timelapse: Sculpting Snow's Body

  3. 03

    Timelapse: Polishing Snow

  4. 04

    Timelapse: Sculpting Snow's Outfit

  5. 05

    Timelapse: Remeshing & Adjusting Snow

  6. 06

    Timelapse: Snow's Expression Tests

  7. 07

    Timelapse: Posing Snow

  8. Live: Face Retopology Free
  9. Live: Head Retopology Free
  10. Live: Hair Retopology Free
  11. Live: Upper Body Retopology Free
  12. Live: Body Retopology Free
  13. Live: Retopo tweaks & outfit Free
  14. Live: Outfit Retopology Free
  15. Live: Retopology Finale Free
  16. Live: Body UV Mapping Free
  17. Live: Outfit UV Mapping Free
  18. Live: UV Mapping Finale Free
  19. Live: Base Colors & Preparations Free
  20. Live: Tiles & Procedural Detail Free
  21. Live: Height Map Painting Free
  22. Live: Detail Extraction & Stitches Free
  23. Live: Textures & Procedural Eyes Free
  24. Live: Procedural Skin & Hair Anisotropy Free
  25. Live: Turntable & Hair Textures Free
  26. Live: Baking & Final Renders Free
Bonus Videos
  1. 01

    Youtube Version: Stylized Character Workflow in Blender 2.81

    Free
  2. 02

    Snow Character Creation Recap

    Free
  3. 03

    Sculpting Fundamentals

    Free
  4. 05

    Preventing/Fixing Boolean Errors

Cheat Sheets
  1. Topology Guides - Killing/Directing Loops
  2. Topology Guides - Poles & Edge Flow Free
  3. Topology Guides - Stretching & Pinching
  4. Topology Guides - Hiding Stretching
  5. Topology Guides - Strategic 2-Poles
  6. Topology Guides - Hard-Modeling Creases
  7. Facial Topology - Edge Flow
  8. Facial Topology - Landmarks
  9. Facial Topology - Articulation Free
  10. Facial Topology - Patches & Poles
  11. Facial Topology - Creases
  12. Facial Topology - Deformations
  13. Retopology Setup Free
  14. Body Topology - Seperate Limbs
  15. Body Topology - Joint Loops
  16. Body Topology - Finishing Touches
Course Lesson .blend files
  1. File 1: Head Sculpting Lessons
  2. File 2: Body Sculpting Lessons
  3. File 3: Topology Examples
  4. File 4: Facial Topology & Planning
Final Renders
  1. Rain - Final Render Free
  2. Rain - Turnaround Free
  3. Rain - Turnaround (Clay) Free
  4. Rain - Turnaround (Wire) Free
  5. 05

    Rain - Turntables

    Free
  6. Snow - Final Render Free
  7. Snow - Turnaround Free
  8. Snow - Turnaround (Clay) Free
  9. Snow - Turnaround (Wire) Free
  10. 10

    Snow - Turntables

    Free
  11. Rain & Snow - Final Render Free
Rain - Character Development
  1. 1 - Head Exploration Free
  2. 1 - Head Polish Free
  3. 2 - Body Iterations Free
  4. 2 - Outfit Variations Free
  5. 05

    3 - Expression Tests

    Free
  6. 4 - Retopology Free
  7. 4 - UV unwrapping Free
  8. 08

    5 - Turntable Renders

    Free
  9. 6 - Pose Exploration Free
  10. 10

    6 - Pose Polishing

    Free
Rain .blend files
  1. Rain - File 1: Head Sculpting
  2. Rain - File 2: Body & Outfit Sculpting
  3. Rain - File 3: Expression Tests
  4. Rain - File 4: Retopology & UV mapping
  5. Rain - File 5: Shading & Texturing
  6. Rain - File 6: Posing
  7. Rain - File 7: Lighting & Composition
Snow .blend files
  1. Snow - File 1: Concept
  2. Snow - File 2: Sculpting
  3. Snow - File 3: Testing
  4. Snow - File 4: Retopology
  5. Snow - File 5: UVs & Shading
  6. Snow - File 6: Rendering & Compositing
Snow - Character Development
  1. 1 - Concept Drawings Free
  2. 2 - Head Sculpting Free
  3. 3 - Full Body Sculpting Free
  4. 4 - Outfit Sculpting Free
  5. 05

    5 - Expression Tests

    Free
  6. 6 - Pose test Free
  7. 7 - Retopo (Face) Free
  8. 08

    8 - Retopo (Head)

    Free
  9. 09

    9 - Hair Retopology

    Free
  10. 10

    10 - Body Retopology

    Free
  11. 11

    11 - Outfit Retopology

    Free
  12. 12

    12 - Turntable Tests

    Free
More Resources
  1. Base Meshes Free
  2. Matcap: Default with Specular Free
  3. Matcap: Gradient Free
  4. Matcap: Ghost Free
Addons
  1. Screencast Keys Free
  2. Magic UV Free

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Julien Kaspar
Julien Kaspar Author
License CC-BY
Report Problem
2: Body & Outfit Sculpting

Sculpting the Planar Torso

For this lesson we will start to further sculpt and refine the primitive objects to get a planar torso sculpt.

Other links:
  • Body Sculpting Lessons .blend file: The asset file that contains all of my shown body & clothing sculpts from the chapter 2 lessons. It also includes the Annotation lines shown in the videos.
General Links
  • Short version of the creation of Rain
  • Recap video of the creation of Snow
  • Rain .blend files
  • Snow .blend files
  • Course Resources

Join to leave a comment.

26 comments
Kenzie W Townsend
Kenzie W Townsend
April 14th, 2023

I like how similar this method is to drawing. All these cubes slowly turning into a thing. I use PRINT SCN and copy the viewport to PureRef on the more difficult parts. Portions of the body I know I'll have some trouble with in future characters. Thank you.

Jamison
Jamison
April 12th, 2022

I ment to say: I don't really have anything to say but I just wanted to comment.

Julien Kaspar
Julien Kaspar
April 12th, 2022

@Jamison Thanks for your comment :D

Jamison
Jamison
April 14th, 2022

@Julien Kaspar  thanks

Jamison
Jamison
April 12th, 2022

I don't really have anything to say but I wanted to comment.

Zony Zhao
Zony Zhao
Sept. 13th, 2021

Question : why not  join all muscle primitives and remesh them, sculpt them together? Sculpting one by one would easily making muscle unmatch from each other, because brush will only  effect one on them.

Julien Kaspar
Julien Kaspar
Sept. 13th, 2021

@Zony Zhao Nowadays, with some new features in Blender, I would at some point merge all these objects into a few unified objects. With topology or face set automasking it would then still be really easy to work on them separately or at the same time. But I wouldn't remesh them unless I would want to start blending them. Having them separate gives you a lot more control for changing the proportions of the muscles.

Antonio Mateos Pomar
Antonio Mateos Pomar
Dec. 11th, 2020

Hi Julien. This is my torso so far. I know it needs some polishing but I am trying to move on. When I have sculpted the whole body I will do some readjusting. This series is really helping me improve my sculpting skills. You  did a great job on it, I am learning a lot. Did have some trouble with claystrips brush though, it didn't add much volume on a second pass, it acted sometimes as if it was the smooth brush. https://www.dropbox.com/s/v7ry7wf0j2r6vzs/captura%20de%20pantalla%202020-12-11%2000.25.42.png?dl=0

Antonio Mateos Pomar
Antonio Mateos Pomar
Dec. 11th, 2020

@Julien Kaspar, I have just seen in previous answers that maybe it would be advisable to reset some brushes. I will try it when I get home. Thanks again for this great series and for taking the time to help beginners like me.

Chien
Chien
Oct. 11th, 2020

https://drive.google.com/file/d/1PcD6ejpgFTwE6q6VvfCi0fArCBeQPcys/view?usp=sharing

Chien
Chien
Oct. 11th, 2020

Hi Julien, when i remesh, why it would different for u doing.

Julien Kaspar
Julien Kaspar
Oct. 12th, 2020

*@Chien* I don't think I really understand the question. Different how?

Chien
Chien
Oct. 13th, 2020

*@Julien Kaspar* https://drive.google.com/file/d/1mu_vAnXqB78k8I1_ymXy-uXhPiQtzvJN/view?usp=sharing

like this

Julien Kaspar
Julien Kaspar
Oct. 13th, 2020

*@Chien* Well the reason for that is that the top right might be further to the front or back than the rest. It's because of the way the voxel remesher works. There's nothing wrong with that ;)

Chien
Chien
Oct. 13th, 2020

*@Julien Kaspar* if you remesh the model, it would diffuse in the middle. I remesh the model, it would diffuse in the upper right.

Drew Nicolo
Drew Nicolo
Oct. 4th, 2020

Hi Julien, I'm loving this series so far! I've learned so much already and you do a great job of breaking everything down so it feels less intimidating. I wanted to ask your advice on the brushes you're using. I really like the harder edges that you get with the clay strips and crease tools, but I can never seem to get my brushes to look like that. I am using a tablet and have the pressure settings enabled too. I've tried playing with the falloff but it never looks quite right. If there are any custom settings that aren't shown or if you have any advice I'd really appreciate it! Thank you!

Julien Kaspar
Julien Kaspar
Oct. 5th, 2020

*@Drew Nicolo* I can recommend to reset all brushes that you are using to the default.
alt text

Abhirama Gopala Dasa
Abhirama Gopala Dasa
Aug. 18th, 2020

When I remesh, why does it turn to this?

https://drive.google.com/file/d/1dROHkH5ZWM0yGkPNco7RqIxAhy1p1Peo/view?usp=sharing

Julien Kaspar
Julien Kaspar
Aug. 18th, 2020

*@Abhirama Gopala Dasa* Very likely either because the object has thickness and it's trying to remesh only a shell but it's too thin,
or because there are big holes in the object, which make the voxel remesher fail to spot the volume of it.

To fill in holes before remeshing: Go to edit mode -> Press F3 and type in "Fill Holes" and use that one. Then use the little popup window in the corner or press F9 to increase the sides to a huge number so that any size of a hole is filled.
Then try to remesh again.

Abhirama Gopala Dasa
Abhirama Gopala Dasa
Aug. 18th, 2020

How can I fix these holes when i Join some objects?

https://drive.google.com/file/d/1T9FjKPsxVYcjJxMh1ZkZCAYbrwZzqlDr/view?usp=sharing

Sundaram
Sundaram
May 23rd, 2020

hey, when i apply remesh to the object(voxel size 0.1m, same as you do), the object's wireframe are bigger comparing to yours because of which while i sclupt i see dimand shape. it is not that fine as you do in the tutorial. is their anything i am doing wrong?

Julien Kaspar
Julien Kaspar
May 25th, 2020

*@Sundaram* The voxel remesher size is based on the world scale. It's very likely that our characters differ in size, so the example could be 3 meters tall while yours could be 10 meters.

Tookietookiefilms
Tookietookiefilms
April 16th, 2020

Help! I followed all the steps above and saved. When I pull my project back up, it looks like everything ballooned and my body is deformed. Do you know how to fix this?

Tookietookiefilms
Tookietookiefilms
April 16th, 2020

*@Tookietookiefilms* Crisis averted. I needed to apply my scale as I went along I believe. I am currently going object to object changing the scale to 1 and rotation to 0, then applying all transforms. That seems to fix my problem

Show more replies
Willow Maxine
Willow Maxine
Dec. 28th, 2021

@Tookietookiefilms I'm having the same issue. Tried to go through twice now, both times applying scale along the way. Whenever I quit out and go back in, my body is deformed and ballooned.

Willow Maxine
Willow Maxine
Dec. 28th, 2021

@Willow Davidson I'm still not sure why it's happening, but I figured out what I was doing wrong to solve it. I needed to change scale to 1 in edit mode rather than object mode. Future update: On the off chance someone else experiences this issue, it was because I had auto-keyframe enabled, which was preventing scale from being applied.

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