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Training Highlights
Stylized Rendering with Brushstrokes
Geometry Nodes from Scratch
Procedural Shading Fundamentals
Stylized Character Workflow

Training types
Course Documentation Production Lesson Workshop

Training categories
Animation Geometry Nodes Lighting Rendering Rigging Shading
Film Highlights
Wing It!
2023
Charge
2022
Sprite Fright
2021
Spring
2019
Project Highlights
Project DogWalk
Interactive
Gold
Showcase
BCON24 Identity
Showcase
Fighting with Grease Pencil
Article
Course
Stylized Character Workflow
Intro
  1. 01

    Introduction

    Free
  2. 02

    Introduction Update

    Free
1: Head Sculpting
  1. 01

    Defining Goals

    Free
  2. 02

    Research

  3. 03

    Blender Setup

  4. 04

    Sculpting a Primitive Head Shape

  5. 05

    Sculpting a complete Planar Head

  6. 06

    Smoothing the Planar Head

  7. 07

    Stylising the Head Sculpt

  8. 08

    Timelapse: Sculpting Rain's Head

    Free
  9. 09

    Timelapse: Vertex Painting

  10. 10

    Timelapse: Sculpting Hair

  11. 11

    Timelapse: Head Design Variations

  12. 12

    Timelapse: Finishing Rain's Head Design

2: Body & Outfit Sculpting
  1. 01

    Creating a Primitive Body

    Free
  2. 02

    Sculpting the Planar Torso

  3. 03

    Sculpting the Planar Arms & Legs

  4. 04

    Sculpting the Planar Hands & Feet

  5. 05

    Smoothing & Stylising the Body

  6. 06

    Creating Clothing Basemeshes

  7. 07

    Update: Optimal Clothing Basemesh

  8. 08

    Modelling additional Basemeshes

  9. 09

    Stretching vs Compression

  10. 10

    Sculpting Wrinkles & Folds

  11. 11

    Polishing the Surfaces

  12. 12

    Finishing the additional Elements

  13. 13

    Timelapse: Sculpting Rains Body

  14. 14

    Timelapse: Rains Autumn Outfit

  15. 15

    Timelapse: Adjusting Proportions and the Outfit

  16. 16

    Timelapse: Rains Summer Outfit

    Free
  17. 17

    Timelapse: Sculpting Rains final Outfit

3: Expression Testing
  1. 01

    Fast & rough Retopology for the Head

  2. 02

    Modelling the inner Head & transferring Details

  3. 03

    Adding the teeth, gums & tongue

  4. 04

    Basic Expression Shapekeys

    Free
  5. 05

    Sculpting an Expression

  6. 06

    Breakdown: Expression Guide Part 1

    Free
  7. 07

    Breakdown: Expression Guide Part 2

  8. 08

    Breakdown: Design Adjustments

  9. 09

    Breakdown: Adding extra Appeal

4: Clean Retopology
  1. 01

    Retopology Introduction

  2. 02

    Creating & Guiding Topology

  3. 03

    Planning the Facial Retopology

    Free
  4. 04

    Retopology Setup

  5. 05

    Facial Retopology - Edge Flow & Articulation

  6. 06

    Update: Strategic 2-Poles

  7. 07

    Facial Retopology - Patches & Poles

  8. 08

    Facial Retopology - Creases & Tweaking

  9. 09

    Timelapse: Head Retopology

  10. 10

    Timelapse: Body Retopology

    Free
  11. 11

    Timelapse: Inner Body & Transfering Volume

  12. 12

    Timelapse: Head Objects & Tweaking

  13. 13

    Timelapse: Hair Retopology

  14. 14

    Timelapse: Shirt & Pants Retopology Pt.1

  15. 15

    Timelapse: Shirt & Pants Retopology Pt.2

  16. 16

    Timelapse: Shoe modeling & additional Tweaking

  17. 17

    Timelapse: Scarf Retopology & Finishing Touches

5: Bonus Chapter: Snow
  1. 01

    Timelapse: Sculpting Snow's Head

    Free
  2. 02

    Timelapse: Sculpting Snow's Body

  3. 03

    Timelapse: Polishing Snow

  4. 04

    Timelapse: Sculpting Snow's Outfit

  5. 05

    Timelapse: Remeshing & Adjusting Snow

  6. 06

    Timelapse: Snow's Expression Tests

  7. 07

    Timelapse: Posing Snow

  8. Live: Face Retopology Free
  9. Live: Head Retopology Free
  10. Live: Hair Retopology Free
  11. Live: Upper Body Retopology Free
  12. Live: Body Retopology Free
  13. Live: Retopo tweaks & outfit Free
  14. Live: Outfit Retopology Free
  15. Live: Retopology Finale Free
  16. Live: Body UV Mapping Free
  17. Live: Outfit UV Mapping Free
  18. Live: UV Mapping Finale Free
  19. Live: Base Colors & Preparations Free
  20. Live: Tiles & Procedural Detail Free
  21. Live: Height Map Painting Free
  22. Live: Detail Extraction & Stitches Free
  23. Live: Textures & Procedural Eyes Free
  24. Live: Procedural Skin & Hair Anisotropy Free
  25. Live: Turntable & Hair Textures Free
  26. Live: Baking & Final Renders Free
Bonus Videos
  1. 01

    Youtube Version: Stylized Character Workflow in Blender 2.81

    Free
  2. 02

    Snow Character Creation Recap

    Free
  3. 03

    Sculpting Fundamentals

    Free
  4. 05

    Preventing/Fixing Boolean Errors

Cheat Sheets
  1. Topology Guides - Killing/Directing Loops
  2. Topology Guides - Poles & Edge Flow Free
  3. Topology Guides - Stretching & Pinching
  4. Topology Guides - Hiding Stretching
  5. Topology Guides - Strategic 2-Poles
  6. Topology Guides - Hard-Modeling Creases
  7. Facial Topology - Edge Flow
  8. Facial Topology - Landmarks
  9. Facial Topology - Articulation Free
  10. Facial Topology - Patches & Poles
  11. Facial Topology - Creases
  12. Facial Topology - Deformations
  13. Retopology Setup Free
  14. Body Topology - Seperate Limbs
  15. Body Topology - Joint Loops
  16. Body Topology - Finishing Touches
Course Lesson .blend files
  1. File 1: Head Sculpting Lessons
  2. File 2: Body Sculpting Lessons
  3. File 3: Topology Examples
  4. File 4: Facial Topology & Planning
Final Renders
  1. Rain - Final Render Free
  2. Rain - Turnaround Free
  3. Rain - Turnaround (Clay) Free
  4. Rain - Turnaround (Wire) Free
  5. 05

    Rain - Turntables

    Free
  6. Snow - Final Render Free
  7. Snow - Turnaround Free
  8. Snow - Turnaround (Clay) Free
  9. Snow - Turnaround (Wire) Free
  10. 10

    Snow - Turntables

    Free
  11. Rain & Snow - Final Render Free
Rain - Character Development
  1. 1 - Head Exploration Free
  2. 1 - Head Polish Free
  3. 2 - Body Iterations Free
  4. 2 - Outfit Variations Free
  5. 05

    3 - Expression Tests

    Free
  6. 4 - Retopology Free
  7. 4 - UV unwrapping Free
  8. 08

    5 - Turntable Renders

    Free
  9. 6 - Pose Exploration Free
  10. 10

    6 - Pose Polishing

    Free
Rain .blend files
  1. Rain - File 1: Head Sculpting
  2. Rain - File 2: Body & Outfit Sculpting
  3. Rain - File 3: Expression Tests
  4. Rain - File 4: Retopology & UV mapping
  5. Rain - File 5: Shading & Texturing
  6. Rain - File 6: Posing
  7. Rain - File 7: Lighting & Composition
Snow .blend files
  1. Snow - File 1: Concept
  2. Snow - File 2: Sculpting
  3. Snow - File 3: Testing
  4. Snow - File 4: Retopology
  5. Snow - File 5: UVs & Shading
  6. Snow - File 6: Rendering & Compositing
Snow - Character Development
  1. 1 - Concept Drawings Free
  2. 2 - Head Sculpting Free
  3. 3 - Full Body Sculpting Free
  4. 4 - Outfit Sculpting Free
  5. 05

    5 - Expression Tests

    Free
  6. 6 - Pose test Free
  7. 7 - Retopo (Face) Free
  8. 08

    8 - Retopo (Head)

    Free
  9. 09

    9 - Hair Retopology

    Free
  10. 10

    10 - Body Retopology

    Free
  11. 11

    11 - Outfit Retopology

    Free
  12. 12

    12 - Turntable Tests

    Free
More Resources
  1. Base Meshes Free
  2. Matcap: Default with Specular Free
  3. Matcap: Gradient Free
  4. Matcap: Ghost Free
Addons
  1. Screencast Keys Free
  2. Magic UV Free

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Julien Kaspar
Julien Kaspar Author
License CC-BY
Report Problem
2: Body & Outfit Sculpting

Sculpting the Planar Hands & Feet

To cover the smaller areas of the planar body I will show you how to sculpt planar versions of the hands and feet.

Other links:
  • Body Sculpting Lessons .blend file: The asset file that contains all of my shown body & clothing sculpts from the chapter 2 lessons. It also includes the Annotation lines shown in the videos.
General Links
  • Short version of the creation of Rain
  • Recap video of the creation of Snow
  • Rain .blend files
  • Snow .blend files
  • Course Resources

Join to leave a comment.

17 comments
Kenzie W Townsend
Kenzie W Townsend
April 15th, 2023

What. At 07:32. That saved so much time. I made coffee and stared at my cube fingers and just muttered terrible things for a second. :D

Kenzie W Townsend
Kenzie W Townsend
April 15th, 2023

Why does the mesh get destroyed at times during a sculpt? I'll use a tool on one side and then I'll flip over to the other side and it's the Grand Canyon?

Kenzie W Townsend
Kenzie W Townsend
April 16th, 2023

@Kenzie W Townsend I found the issue. Brush settings > Advanced > (Check) Front faces only

flavonol
flavonol
March 25th, 2023

I encountered a bit of trouble with the fingers; after saving and re-opening the file, all the linked duplicates returned to the same position as the first finger. Adam3141 recommended keyframing the positions to resolve this kind of issue: https://blenderartists.org/t/linked-duplicates-not-rendering-saving-where-i-placed-them/1385482 . What worked for me was this:

  1. Deleted all keyframes from timeline.
  2. While all duplicates were positioned & scaled as I liked, inserted a keyframe with location, position & scale data.
Julien Kaspar
Julien Kaspar
March 28th, 2023

@flavonol I would avoid inserting keyframes on the objects if you plan to Alt D duplicate them. Duplicating the objects this way does not just link the 'object data' but also the 'animation data'. The only ways to fix this afterwards would be to delete the keyframes, or to duplicate the Action in the dopesheet editor.

It's a bit annoying to deal with so  my recommendation is just to not animate those objects or to make sure you animate them after you've created and duplicated them.

Keshav Chaurasia
Keshav Chaurasia
Oct. 29th, 2022

I've been making very slow progress, I hope to speed up as I keep practicing, I saw the retopology talk you gave at Bcon22 and I'm kinda excited to try retopologizing this sculpt. Also I think i'll add a tail tomorrow ^ ͜ ^'   https://drive.google.com/file/d/1x-5IEfuUHEaKh3x1QzpbhOUoXZ2eAZQ-/view?usp=share_link

Bas Raven
Bas Raven
Sept. 28th, 2020

Hi everyone, This took me a while but I think I did okay on the proportions and overall look of the body. Your excellent step by tep explanation really helped me to better understand human anatomy for sculpting. Any feedback is very welcome.

adela.kormoutova
adela.kormoutova
July 16th, 2020

adela.kormoutova
adela.kormoutova
July 16th, 2020

*@adela.kormoutova* isnt the torso too long? At first i thought the legs were too big, but it looked weird when i tried to make them smaller... i feel that something is wrong...maybe the torso is thin too much...

Julien Kaspar
Julien Kaspar
July 22nd, 2020

*@adela.kormoutova* I think the proportions are somewhat correct but the torso is pushed upwards in some places.
The shoulders are very small and the chest is kinda taking up all their space, which makes the torso seem longer.
The pelvis is also not very big and kinda pushed up, which makes the legs seem longer.
The hands also seem very small in comparison to the rest. Anatomy is a tricky thing. Over time you will develop an eye for these mistakes but it's already good that you can tell that something is off.

calmels.gaelle
calmels.gaelle
March 10th, 2020

Once again I am posting the result here. I don't know if this is bothering or anything but I really appreciate this class. I also feel like I am learning more than ever before about sculpting compared to any other online classes I followed in the past.

thank you so much!

here is my weird character :D (I know this is a 6 pack but shhh) Image

Julien Kaspar
Julien Kaspar
March 10th, 2020

*@calmels.gaelle* This looks really amazing! Keep them coming and don't worry about asking questions or looking for feedback :)

calmels.gaelle
calmels.gaelle
March 10th, 2020

*@Julien Kaspar* Got it! I do have quite some experience with clay sculpting and drawing. I guess it helps a lot to have these skills before trying 3D sculpting.

Show more replies
Kenzie W Townsend
Kenzie W Townsend
April 15th, 2023

@calmels.gaelle It looks like the Iron Man Hulk. Some.

Bas Raven
Bas Raven
Sept. 28th, 2020

*@calmels.gaelle* Abolutely love your take on this sculpt. I can't wait to see what it becomes further down the line. Keep sharing!

ernest.drozdz
ernest.drozdz
July 27th, 2020

*@calmels.gaelle* really cool, thanks for posting and inspiration! :D

Gemma María Rull
Gemma María Rull
Oct. 8th, 2019

I felt so much panic at booleans. Now this is the glory, haha. And it is great being able to sculpt separately a bit firstly by objects like you do and then joining them later because I am very impatient as well as fearful to ruin everything too soon. This technique keeps you very centered and everything under control, so it quite solves all that for me. I am ver happy, greatful and surprised as always! :)

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