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Training Highlights
Stylized Rendering with Brushstrokes
Geometry Nodes from Scratch
Procedural Shading Fundamentals
Stylized Character Workflow

Training types
Course Documentation Production Lesson Workshop

Training categories
Animation Geometry Nodes Lighting Rendering Rigging Shading
Film Highlights
Wing It!
2023
Charge
2022
Sprite Fright
2021
Spring
2019
Project Highlights
Project DogWalk
Interactive
Gold
Showcase
BCON24 Identity
Showcase
Fighting with Grease Pencil
Article
Course
Stylized Character Workflow
Intro
  1. 01

    Introduction

    Free
  2. 02

    Introduction Update

    Free
1: Head Sculpting
  1. 01

    Defining Goals

    Free
  2. 02

    Research

  3. 03

    Blender Setup

  4. 04

    Sculpting a Primitive Head Shape

  5. 05

    Sculpting a complete Planar Head

  6. 06

    Smoothing the Planar Head

  7. 07

    Stylising the Head Sculpt

  8. 08

    Timelapse: Sculpting Rain's Head

    Free
  9. 09

    Timelapse: Vertex Painting

  10. 10

    Timelapse: Sculpting Hair

  11. 11

    Timelapse: Head Design Variations

  12. 12

    Timelapse: Finishing Rain's Head Design

2: Body & Outfit Sculpting
  1. 01

    Creating a Primitive Body

    Free
  2. 02

    Sculpting the Planar Torso

  3. 03

    Sculpting the Planar Arms & Legs

  4. 04

    Sculpting the Planar Hands & Feet

  5. 05

    Smoothing & Stylising the Body

  6. 06

    Creating Clothing Basemeshes

  7. 07

    Update: Optimal Clothing Basemesh

  8. 08

    Modelling additional Basemeshes

  9. 09

    Stretching vs Compression

  10. 10

    Sculpting Wrinkles & Folds

  11. 11

    Polishing the Surfaces

  12. 12

    Finishing the additional Elements

  13. 13

    Timelapse: Sculpting Rains Body

  14. 14

    Timelapse: Rains Autumn Outfit

  15. 15

    Timelapse: Adjusting Proportions and the Outfit

  16. 16

    Timelapse: Rains Summer Outfit

    Free
  17. 17

    Timelapse: Sculpting Rains final Outfit

3: Expression Testing
  1. 01

    Fast & rough Retopology for the Head

  2. 02

    Modelling the inner Head & transferring Details

  3. 03

    Adding the teeth, gums & tongue

  4. 04

    Basic Expression Shapekeys

    Free
  5. 05

    Sculpting an Expression

  6. 06

    Breakdown: Expression Guide Part 1

    Free
  7. 07

    Breakdown: Expression Guide Part 2

  8. 08

    Breakdown: Design Adjustments

  9. 09

    Breakdown: Adding extra Appeal

4: Clean Retopology
  1. 01

    Retopology Introduction

  2. 02

    Creating & Guiding Topology

  3. 03

    Planning the Facial Retopology

    Free
  4. 04

    Retopology Setup

  5. 05

    Facial Retopology - Edge Flow & Articulation

  6. 06

    Update: Strategic 2-Poles

  7. 07

    Facial Retopology - Patches & Poles

  8. 08

    Facial Retopology - Creases & Tweaking

  9. 09

    Timelapse: Head Retopology

  10. 10

    Timelapse: Body Retopology

    Free
  11. 11

    Timelapse: Inner Body & Transfering Volume

  12. 12

    Timelapse: Head Objects & Tweaking

  13. 13

    Timelapse: Hair Retopology

  14. 14

    Timelapse: Shirt & Pants Retopology Pt.1

  15. 15

    Timelapse: Shirt & Pants Retopology Pt.2

  16. 16

    Timelapse: Shoe modeling & additional Tweaking

  17. 17

    Timelapse: Scarf Retopology & Finishing Touches

5: Bonus Chapter: Snow
  1. 01

    Timelapse: Sculpting Snow's Head

    Free
  2. 02

    Timelapse: Sculpting Snow's Body

  3. 03

    Timelapse: Polishing Snow

  4. 04

    Timelapse: Sculpting Snow's Outfit

  5. 05

    Timelapse: Remeshing & Adjusting Snow

  6. 06

    Timelapse: Snow's Expression Tests

  7. 07

    Timelapse: Posing Snow

  8. Live: Face Retopology Free
  9. Live: Head Retopology Free
  10. Live: Hair Retopology Free
  11. Live: Upper Body Retopology Free
  12. Live: Body Retopology Free
  13. Live: Retopo tweaks & outfit Free
  14. Live: Outfit Retopology Free
  15. Live: Retopology Finale Free
  16. Live: Body UV Mapping Free
  17. Live: Outfit UV Mapping Free
  18. Live: UV Mapping Finale Free
  19. Live: Base Colors & Preparations Free
  20. Live: Tiles & Procedural Detail Free
  21. Live: Height Map Painting Free
  22. Live: Detail Extraction & Stitches Free
  23. Live: Textures & Procedural Eyes Free
  24. Live: Procedural Skin & Hair Anisotropy Free
  25. Live: Turntable & Hair Textures Free
  26. Live: Baking & Final Renders Free
Bonus Videos
  1. 01

    Youtube Version: Stylized Character Workflow in Blender 2.81

    Free
  2. 02

    Snow Character Creation Recap

    Free
  3. 03

    Sculpting Fundamentals

    Free
  4. 05

    Preventing/Fixing Boolean Errors

Cheat Sheets
  1. Topology Guides - Killing/Directing Loops
  2. Topology Guides - Poles & Edge Flow Free
  3. Topology Guides - Stretching & Pinching
  4. Topology Guides - Hiding Stretching
  5. Topology Guides - Strategic 2-Poles
  6. Topology Guides - Hard-Modeling Creases
  7. Facial Topology - Edge Flow
  8. Facial Topology - Landmarks
  9. Facial Topology - Articulation Free
  10. Facial Topology - Patches & Poles
  11. Facial Topology - Creases
  12. Facial Topology - Deformations
  13. Retopology Setup Free
  14. Body Topology - Seperate Limbs
  15. Body Topology - Joint Loops
  16. Body Topology - Finishing Touches
Course Lesson .blend files
  1. File 1: Head Sculpting Lessons
  2. File 2: Body Sculpting Lessons
  3. File 3: Topology Examples
  4. File 4: Facial Topology & Planning
Final Renders
  1. Rain - Final Render Free
  2. Rain - Turnaround Free
  3. Rain - Turnaround (Clay) Free
  4. Rain - Turnaround (Wire) Free
  5. 05

    Rain - Turntables

    Free
  6. Snow - Final Render Free
  7. Snow - Turnaround Free
  8. Snow - Turnaround (Clay) Free
  9. Snow - Turnaround (Wire) Free
  10. 10

    Snow - Turntables

    Free
  11. Rain & Snow - Final Render Free
Rain - Character Development
  1. 1 - Head Exploration Free
  2. 1 - Head Polish Free
  3. 2 - Body Iterations Free
  4. 2 - Outfit Variations Free
  5. 05

    3 - Expression Tests

    Free
  6. 4 - Retopology Free
  7. 4 - UV unwrapping Free
  8. 08

    5 - Turntable Renders

    Free
  9. 6 - Pose Exploration Free
  10. 10

    6 - Pose Polishing

    Free
Rain .blend files
  1. Rain - File 1: Head Sculpting
  2. Rain - File 2: Body & Outfit Sculpting
  3. Rain - File 3: Expression Tests
  4. Rain - File 4: Retopology & UV mapping
  5. Rain - File 5: Shading & Texturing
  6. Rain - File 6: Posing
  7. Rain - File 7: Lighting & Composition
Snow .blend files
  1. Snow - File 1: Concept
  2. Snow - File 2: Sculpting
  3. Snow - File 3: Testing
  4. Snow - File 4: Retopology
  5. Snow - File 5: UVs & Shading
  6. Snow - File 6: Rendering & Compositing
Snow - Character Development
  1. 1 - Concept Drawings Free
  2. 2 - Head Sculpting Free
  3. 3 - Full Body Sculpting Free
  4. 4 - Outfit Sculpting Free
  5. 05

    5 - Expression Tests

    Free
  6. 6 - Pose test Free
  7. 7 - Retopo (Face) Free
  8. 08

    8 - Retopo (Head)

    Free
  9. 09

    9 - Hair Retopology

    Free
  10. 10

    10 - Body Retopology

    Free
  11. 11

    11 - Outfit Retopology

    Free
  12. 12

    12 - Turntable Tests

    Free
More Resources
  1. Base Meshes Free
  2. Matcap: Default with Specular Free
  3. Matcap: Gradient Free
  4. Matcap: Ghost Free
Addons
  1. Screencast Keys Free
  2. Magic UV Free

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Julien Kaspar
Julien Kaspar Author
License CC-BY
Report Problem
2: Body & Outfit Sculpting

Creating Clothing Basemeshes

In this lesson I'll go over how to create base meshes for clothing in different ways. These basemeshes are different from the body basemeshes because they generally have no thickness, which makes them a bit more difficult to handle.

Other links:
  • Body Sculpting Lessons .blend file: The asset file that contains all of my shown body & clothing sculpts from the chapter 2 lessons. It also includes the Annotation lines shown in the videos.
General Links
  • Short version of the creation of Rain
  • Recap video of the creation of Snow
  • Rain .blend files
  • Snow .blend files
  • Course Resources

Join to leave a comment.

30 comments
Derick Keplinger
Derick Keplinger
May 28th, 2024

Nvm

Derick Keplinger
Derick Keplinger
May 28th, 2024

it won't let me sculpt the pants with the solidify modifier on

Keshav Chaurasia
Keshav Chaurasia
Oct. 31st, 2022

this is gonna be FUN!!! I'm gonna make a kung fu gi outfit for the monkey 0w0 .

thelastgeekhero
thelastgeekhero
July 2nd, 2021

Hello Julien,

thelastgeekhero
thelastgeekhero
July 2nd, 2021

Hello Julien,

Thank you for your lessons, this is very interesting and easy to follow. However, I have a problem with the "mask extract" that you are explaining at the beginning of the video. I follow every step you say, but, everytim I want to extract my mask, it doesn't work, I have a small artifact at the top of a finger and...that's it. https://drive.google.com/file/d/1NWiGt6LpRo2w4MZgyzReI-M8ZS_wznzl/view?usp=sharing This is a screenshot of my problem. Do you have any solutions, please ? Thanks

thelastgeekhero
thelastgeekhero
July 2nd, 2021

@thelastgeekhero Sorry to bother again, I have disabled the option "Project to Sculpt" and it seems to work. I don't know if this important or not for the rest of the lesson ?

Julien Kaspar
Julien Kaspar
July 2nd, 2021

@thelastgeekhero I've sent a request to see the screenshot since I'm still interested in helping out witht eh issue. But I'm glad it worked out by changing some settings :D

thelastgeekhero
thelastgeekhero
July 2nd, 2021

@Julien Kaspar Thank you, you can check the screenshot now, I think.

Julien Kaspar
Julien Kaspar
July 2nd, 2021

@thelastgeekhero Tbh I've never seen this happen. If you will still encounter this issue you can also send me a file so I can have a closer look at the issue. It's hard to tell from the screenshot alone what could be happening.

thelastgeekhero
thelastgeekhero
July 2nd, 2021

@Julien Kaspar Ok, I have shared the blender file with you on gmail.

Julien Kaspar
Julien Kaspar
July 2nd, 2021

@thelastgeekhero It seems to happen because the object is parented to another object. I will report it as a bug and someone can have a look at this. Select the sculpt and press Alt + P to unparent it. This should fix it.

thelastgeekhero
thelastgeekhero
July 2nd, 2021

@Julien Kaspar Yes ! It's working now. Thank you, it's seem that the parenting was the problem. Thank you for your time.

Artyom Sobolev
Artyom Sobolev
June 3rd, 2021

@Julien Kaspar  Thank you so match! "Mask ectrude" and "Topological automasking" is fantastic and most comfortable instrument!

Ekin Kılıçdere
Ekin Kılıçdere
May 14th, 2021

Hi Julien, when I click mask extract fragment glitches occur on my mesh. Is there a way to fix this? Preferably other than adjusting the clip start option in view bar.

Ekin Kılıçdere
Ekin Kılıçdere
May 14th, 2021

@Ekin Kılıçdere https://imgur.com/oT8lfIf

Julien Kaspar
Julien Kaspar
May 14th, 2021

@Ekin Kılıçdere Sorry I don't understand what the issue is from the image and description. If you want you can also share a file and I can have a closer look at it.

Ekin Kılıçdere
Ekin Kılıçdere
May 14th, 2021

@Julien Kaspar I kinda solved my first problem but now I am facing a new one. This time, when I zoom in, vertices and edges of my mesh disappear. https://drive.google.com/file/d/1Gd4gqpM3NeMWRJakoCotyQoZVjn3Zrp3/view?usp=sharing%C2%A0     I tried to share my blender file but if it is not working there is a video as well. https://vimeo.com/549286251 Thanks for the quick response btw.

Julien Kaspar
Julien Kaspar
May 17th, 2021

@Ekin Kılıçdere I see now. The issue is that the mesh is hidden by the outcome of the solidify modifier. There are 4 icon toggles in top of the modifier. The second to the left is showing the modifier in edit mode, which results in it obscuring your mesh. If you enable the first to the left it will adjust the wires in edit mode so it fits with the result of the modifier. So either disable the toggles or enable them both to fix the problem.

Ekin Kılıçdere
Ekin Kılıçdere
May 17th, 2021

@Julien Kaspar This solution is really helpful. Thank you so much!

André
André
Dec. 29th, 2020

Can someone help me? I'm editing my characters tshirt, and when I increase the offset parameter, it breaks the tshirt mesh. It seems that only some "faces" are been "extruded". Notice that my "limit" parater is also lower then the one fom the tutorial: https://imgur.com/a/xALufBg

Julien Kaspar
Julien Kaspar
Jan. 4th, 2021

@André Since you are already using the option "Above Surface" this should not happen. Try increasing the limit as well. If that doesn't work then the only thing I can think of is that the shrinkwrap is targeting the inner surface of the shirt sculpt as well. In that case select all the faces of you new object and scale them outwards with Alt + S.

jamececoplen
jamececoplen
Aug. 18th, 2020

Thank you for the great tutorials. Is there a way to do the rip for the shirt like you do if you use the extract mask method instead of the shrinkwrap method and don't have clear edge loops because of dyntopo? I tried ctrl clicking with the draw brush to take away part from the object, but that just looked bad. Would I just need to create the rip after the retopology phase? Thanks for any help you can provide!

Julien Kaspar
Julien Kaspar
Aug. 18th, 2020

*@jamececoplen* I can also recommend the next video which is showing an even better method of creating clothing base meshes.
To rip the edge you could also mask out the area you want to delete and then use "Mask Slice and Fill Holes" or just "Mask Slice" if there's no thickness to the object..

GJM
GJM
Jan. 30th, 2020
Julien Kaspar
Julien Kaspar
Jan. 31st, 2020

*@JakeMHull* Are you using the least the latest official release of Blender (2.81)? Blender 2.80 doesn't have some of the features that I am talking about in this chapter.

Simon Pierre, Kapnang Kameni
Simon Pierre, Kapnang Kameni
Dec. 16th, 2019

Hello great turtorial. I have a problem Julien . after extracting the Mask , i cannot sculpt on it anymore. i cannot smooth i simply cannot sculpt on it . Do you please know where the problem could be? thx a lot for your tutorials they are awesome . Waiting for part 4 :D

Great Regards

Julien Kaspar
Julien Kaspar
Dec. 16th, 2019

*@Simon Pierre, Kapnang Kameni* Thanks! Can you still edit the mesh in edit mode? Is it possible that the entire model is masked but the mask overlay is disabled (Ctrl + M)? When extracting a mask, the mask will still be there on the new object. Afterwards you can clear the mask with Alt + M.

Miranda Guerriero
Miranda Guerriero
Nov. 9th, 2020

@Julien Kaspar had the same problem, would not sculpt even when removing the mask. Solved it by hitting alt m and THEN inverting the mask. Somehow that worked.  Thought this would be useful info to anyone with the same problem.

QuantumBucket
QuantumBucket
Nov. 8th, 2019

Hey Julien! Quick question, not specifically related to clothing but related to blender in general.. Do you know by any chance if there is a plan for adding a feature to let us reorganize the Quick Favorites list and arrange the items in the order we want? I find myself adding items to the list in a very illogical order sometimes, and a quick way to reorganize them would be great. Maybe it's not too hard to make as a addon for a beginner such as myself? (don't really know the scope of the endeavor code-wise ) Still really enjoying the series so far!

Julien Kaspar
Julien Kaspar
Nov. 11th, 2019

*@QuantumBucket* Thanks! It's planned and definitely necessary but I don't know when it would be added to Blender in the future.

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