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In this last timelapse of Rains body & outfit I finished up the sculpt with the mixed Outfit I wanted to go for. Afterwards I made more adjustments to the objects for a more optimal resting pose, like straightening the ponytail and scarf.
hello when i zoom look like cloth get into body and when i see in orthographic it look fine why
Hey Julien, I had a question about the moment where you merge the head and the body together.
In a dyntopo-oriented workflow, it's pretty straight forward, you can just merge the body parts and only clean the joint between the parts. But with a remesh-oriented workflow, this would mean doing a final remesh which would make us lose a lot of fine details on the face for example.
I guess my question is: Is it really necessary to merge the head and the body together? Couldn't we just do a ctrl+j to make the head and body into one single object, and do a full retopo based on that, without having to remesh and get all those fine details on the face back?
*@QuantumBucket* Technically I think it is better to use dyntopo over the remsher for this specific task but you could also leave them seperate if you don't plan to bake any textures from the sculpt.
Hello, I am wondering how to put this all together after retopolog. I have my character completed and the accessories but, how am I supposed to add i.e. like the clothing accessories so I can animate the body. Do I delete the body from under the clothes? I am not sure, that would be a waste of all the retopo I did on the body. Please add a video of how to put all this together to animate that would be golden. Thanks!
*@mrjessecunningham* With a good rig, the clothes shouldn't intersect with the underlying body. If the topology between the objects is roughly matching, especially in the areas that deform a lot, intersections are also easier to avoid. But if you want to hide those parts of the body anyway, add a mask modifier and assign a vertex group to it to define what geometry gets hidden.
I'll mention this is the chapter 4 timelapse videos that we will publish very soon now.
*@Julien Kaspar* Also, I guess what you mean by the topology between the objects being the same is that for example, if I have a jacket accessorie, it should follow the same topology as the body/torso even tho it is a separate part. Is this correct?
*@mrjessecunningham* I'll mention it in future videos but the rigging & animation is not really a focus of the course. Here's what I said above explained in a bit more detail.
It can be beneficial for the rigging & animation if some loops align in placement & count. For example the shirt on Rains waist that is very close to the body since rotating the spine in various ways will deform both objects heavily. Here's her shirt & waist from the side:
The purple wires are the shirt & green ones are the body. If they would be extremely different then they could likely not deform together if the character is bending over or leaning to the side.
Hiding those body-parts since they are completely covered by the clothes is also very common and easy to do: https://docs.blender.org/manual/en/latest/modeling/modifiers/generate/mask.html But it's not very good to delete them outright.
In some cases I also put an absolute minimal effort into retopologizing body-parts that are always hidden (like the feet). I can still recommend to have some sort of retopo of every body-part since they can act as a reference to the volume of the clothes, so they don't intersect into the body.
*@Julien Kaspar* Hi Julien, that's a lot to digest at the moment. Yes, while I know there is probably a tutorial or two out there that shows this, it would be a god send if you can mention this as well as give an example in this during chapter 4. I've been along for the ride since the first video and trying not to distract myself too much from what I am learning here. Please and thank you!
When be new section?)))
*@Alan Belov* It will still take a bit of time since each chapter needs quite a bit of work. I am also working on the Blender Conference for next week right now so that also needs to be added into account.
But the 3rd and 4th chapter should be out faster than the ones before.
*@Julien Kaspar* Any news on when they will be out. Great course BTW.
*@braveheart_52* Real soon now. Sorry for the long waiting time.
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