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Training Highlights
Stylized Rendering with Brushstrokes
Geometry Nodes from Scratch
Procedural Shading Fundamentals
Stylized Character Workflow

Training types
Course Documentation Production Lesson Workshop

Training categories
Animation Geometry Nodes Lighting Rendering Rigging Shading
Film Highlights
Wing It!
2023
Charge
2022
Sprite Fright
2021
Spring
2019
Project Highlights
Project DogWalk
Interactive
Gold
Showcase
BCON24 Identity
Showcase
Fighting with Grease Pencil
Article
Course
Stylized Character Workflow
Intro
  1. 01

    Introduction

    Free
  2. 02

    Introduction Update

    Free
1: Head Sculpting
  1. 01

    Defining Goals

    Free
  2. 02

    Research

  3. 03

    Blender Setup

  4. 04

    Sculpting a Primitive Head Shape

  5. 05

    Sculpting a complete Planar Head

  6. 06

    Smoothing the Planar Head

  7. 07

    Stylising the Head Sculpt

  8. 08

    Timelapse: Sculpting Rain's Head

    Free
  9. 09

    Timelapse: Vertex Painting

  10. 10

    Timelapse: Sculpting Hair

  11. 11

    Timelapse: Head Design Variations

  12. 12

    Timelapse: Finishing Rain's Head Design

2: Body & Outfit Sculpting
  1. 01

    Creating a Primitive Body

    Free
  2. 02

    Sculpting the Planar Torso

  3. 03

    Sculpting the Planar Arms & Legs

  4. 04

    Sculpting the Planar Hands & Feet

  5. 05

    Smoothing & Stylising the Body

  6. 06

    Creating Clothing Basemeshes

  7. 07

    Update: Optimal Clothing Basemesh

  8. 08

    Modelling additional Basemeshes

  9. 09

    Stretching vs Compression

  10. 10

    Sculpting Wrinkles & Folds

  11. 11

    Polishing the Surfaces

  12. 12

    Finishing the additional Elements

  13. 13

    Timelapse: Sculpting Rains Body

  14. 14

    Timelapse: Rains Autumn Outfit

  15. 15

    Timelapse: Adjusting Proportions and the Outfit

  16. 16

    Timelapse: Rains Summer Outfit

    Free
  17. 17

    Timelapse: Sculpting Rains final Outfit

3: Expression Testing
  1. 01

    Fast & rough Retopology for the Head

  2. 02

    Modelling the inner Head & transferring Details

  3. 03

    Adding the teeth, gums & tongue

  4. 04

    Basic Expression Shapekeys

    Free
  5. 05

    Sculpting an Expression

  6. 06

    Breakdown: Expression Guide Part 1

    Free
  7. 07

    Breakdown: Expression Guide Part 2

  8. 08

    Breakdown: Design Adjustments

  9. 09

    Breakdown: Adding extra Appeal

4: Clean Retopology
  1. 01

    Retopology Introduction

  2. 02

    Creating & Guiding Topology

  3. 03

    Planning the Facial Retopology

    Free
  4. 04

    Retopology Setup

  5. 05

    Facial Retopology - Edge Flow & Articulation

  6. 06

    Update: Strategic 2-Poles

  7. 07

    Facial Retopology - Patches & Poles

  8. 08

    Facial Retopology - Creases & Tweaking

  9. 09

    Timelapse: Head Retopology

  10. 10

    Timelapse: Body Retopology

    Free
  11. 11

    Timelapse: Inner Body & Transfering Volume

  12. 12

    Timelapse: Head Objects & Tweaking

  13. 13

    Timelapse: Hair Retopology

  14. 14

    Timelapse: Shirt & Pants Retopology Pt.1

  15. 15

    Timelapse: Shirt & Pants Retopology Pt.2

  16. 16

    Timelapse: Shoe modeling & additional Tweaking

  17. 17

    Timelapse: Scarf Retopology & Finishing Touches

5: Bonus Chapter: Snow
  1. 01

    Timelapse: Sculpting Snow's Head

    Free
  2. 02

    Timelapse: Sculpting Snow's Body

  3. 03

    Timelapse: Polishing Snow

  4. 04

    Timelapse: Sculpting Snow's Outfit

  5. 05

    Timelapse: Remeshing & Adjusting Snow

  6. 06

    Timelapse: Snow's Expression Tests

  7. 07

    Timelapse: Posing Snow

  8. Live: Face Retopology Free
  9. Live: Head Retopology Free
  10. Live: Hair Retopology Free
  11. Live: Upper Body Retopology Free
  12. Live: Body Retopology Free
  13. Live: Retopo tweaks & outfit Free
  14. Live: Outfit Retopology Free
  15. Live: Retopology Finale Free
  16. Live: Body UV Mapping Free
  17. Live: Outfit UV Mapping Free
  18. Live: UV Mapping Finale Free
  19. Live: Base Colors & Preparations Free
  20. Live: Tiles & Procedural Detail Free
  21. Live: Height Map Painting Free
  22. Live: Detail Extraction & Stitches Free
  23. Live: Textures & Procedural Eyes Free
  24. Live: Procedural Skin & Hair Anisotropy Free
  25. Live: Turntable & Hair Textures Free
  26. Live: Baking & Final Renders Free
Bonus Videos
  1. 01

    Youtube Version: Stylized Character Workflow in Blender 2.81

    Free
  2. 02

    Snow Character Creation Recap

    Free
  3. 03

    Sculpting Fundamentals

    Free
  4. 05

    Preventing/Fixing Boolean Errors

Cheat Sheets
  1. Topology Guides - Killing/Directing Loops
  2. Topology Guides - Poles & Edge Flow Free
  3. Topology Guides - Stretching & Pinching
  4. Topology Guides - Hiding Stretching
  5. Topology Guides - Strategic 2-Poles
  6. Topology Guides - Hard-Modeling Creases
  7. Facial Topology - Edge Flow
  8. Facial Topology - Landmarks
  9. Facial Topology - Articulation Free
  10. Facial Topology - Patches & Poles
  11. Facial Topology - Creases
  12. Facial Topology - Deformations
  13. Retopology Setup Free
  14. Body Topology - Seperate Limbs
  15. Body Topology - Joint Loops
  16. Body Topology - Finishing Touches
Course Lesson .blend files
  1. File 1: Head Sculpting Lessons
  2. File 2: Body Sculpting Lessons
  3. File 3: Topology Examples
  4. File 4: Facial Topology & Planning
Final Renders
  1. Rain - Final Render Free
  2. Rain - Turnaround Free
  3. Rain - Turnaround (Clay) Free
  4. Rain - Turnaround (Wire) Free
  5. 05

    Rain - Turntables

    Free
  6. Snow - Final Render Free
  7. Snow - Turnaround Free
  8. Snow - Turnaround (Clay) Free
  9. Snow - Turnaround (Wire) Free
  10. 10

    Snow - Turntables

    Free
  11. Rain & Snow - Final Render Free
Rain - Character Development
  1. 1 - Head Exploration Free
  2. 1 - Head Polish Free
  3. 2 - Body Iterations Free
  4. 2 - Outfit Variations Free
  5. 05

    3 - Expression Tests

    Free
  6. 4 - Retopology Free
  7. 4 - UV unwrapping Free
  8. 08

    5 - Turntable Renders

    Free
  9. 6 - Pose Exploration Free
  10. 10

    6 - Pose Polishing

    Free
Rain .blend files
  1. Rain - File 1: Head Sculpting
  2. Rain - File 2: Body & Outfit Sculpting
  3. Rain - File 3: Expression Tests
  4. Rain - File 4: Retopology & UV mapping
  5. Rain - File 5: Shading & Texturing
  6. Rain - File 6: Posing
  7. Rain - File 7: Lighting & Composition
Snow .blend files
  1. Snow - File 1: Concept
  2. Snow - File 2: Sculpting
  3. Snow - File 3: Testing
  4. Snow - File 4: Retopology
  5. Snow - File 5: UVs & Shading
  6. Snow - File 6: Rendering & Compositing
Snow - Character Development
  1. 1 - Concept Drawings Free
  2. 2 - Head Sculpting Free
  3. 3 - Full Body Sculpting Free
  4. 4 - Outfit Sculpting Free
  5. 05

    5 - Expression Tests

    Free
  6. 6 - Pose test Free
  7. 7 - Retopo (Face) Free
  8. 08

    8 - Retopo (Head)

    Free
  9. 09

    9 - Hair Retopology

    Free
  10. 10

    10 - Body Retopology

    Free
  11. 11

    11 - Outfit Retopology

    Free
  12. 12

    12 - Turntable Tests

    Free
More Resources
  1. Base Meshes Free
  2. Matcap: Default with Specular Free
  3. Matcap: Gradient Free
  4. Matcap: Ghost Free
Addons
  1. Screencast Keys Free
  2. Magic UV Free

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Julien Kaspar
Julien Kaspar Author
License CC-BY
Report Problem
3: Expression Testing

Sculpting an Expression

For this lesson I will show how to sculpt our first expression: A simple smile. I'll be comparing a creepy and a genuine smile with references and examples and I'll guide you through the sculpting process of creating an expression out of multiple shapekeys.

Links mentioned in the video:
  • 02:37- Rain - File 3: Expression Tests: The file of the expression tests made for the character Rain.
General Links
  • Short version of the creation of Rain
  • Recap video of the creation of Snow
  • Rain .blend files
  • Snow .blend files
  • Course Resources

Join to leave a comment.

17 comments
sandra natalia rosenzweig
sandra natalia rosenzweig
July 12th, 2024

i am having a trouble with "recording" the keyshape in sculpt mode. For example, if i make the mouth smile in EDIT MODE it changes if i slide the keyshape value, but if i modify the smile in SCULPT MODE, it doesnt record it as a change in thekey shape, and it stays as i modified it on the basis keyshape.

Julien Kaspar
Julien Kaspar
Sept. 2nd, 2024

@sandra natalia rosenzweig I'm not sure I understand. I can imagine that the issue is that you are sculpting on the multiresolutiion levels instead? Anything sculpted on the subdivided multiresolution modifier will not be saved to the shape key! It's an unfortunate limitation with Blender at the moment.

Anna Ho
Anna Ho
May 30th, 2023

I am trying to sculpt my character expressions, and I am having trouble with the open smile. my character looks okay from most angles, but when you look at him from the top angle he looks terrifying. Could you possibly look at it and tell me what I could be doing wrong stylistically?  I definitely mixed up the mouth_openSmile and eye_openSmile shapekeys by forgetting to switch between editing aspects of the expression.   https://drive.google.com/file/d/14JP6evz-JSeO7jJnlN_7q3y-CSntEffu/view?usp=sharing

Anna Ho
Anna Ho
May 30th, 2023

@Anna Ho Here are some screenshots of the specific issue I'm having https://drive.google.com/drive/folders/1n6eqz9GMkoiaf3NY5YFQ_SmGzE3Sqdex?usp=sharing

Show more replies
Julien Kaspar
Julien Kaspar
May 31st, 2023

@Anna Ho I think the result already looks fantastic! The expression could be exaggerated more. But the different angles do feel different because of the eyelashes and eye shape. Looking from above he seems more tired and from below even more happy. To some extent that's unavoidable and animators usually try to force a "good" angle on the character during animation or they need to tweak the eyes themselves to fit the particular angle. Try to give the eyelashes a different angle or size to see if it makes a difference in how 'open' the eyes look like from different angles.

ArcticFox
ArcticFox
Jan. 30th, 2022

It is amazing to know that just one smile connects with such complex muscle movements. Thanks a lot! BTW, is it possible to store this shape-keyed smile into Pose Library in Blender 3.0?

Julien Kaspar
Julien Kaspar
Jan. 31st, 2022

@ArcticFox Thanks! The Pose Library is just storing actions (armature animation), so no. The only way of storing shapekeys in a pose library is by hooking it up to a bone via a driver and adding a pose via that bone.

Jonathan Doe
Jonathan Doe
Dec. 8th, 2021

Hey there!

I feel as though I understand the shape keys well enough but had a question about something that might be a bit more specific and or advanced concerning their use. 🤔

( Please see below link for references. )

My character’s lower jaw is synced with his chin ( if that makes sense ).

When I move his jaw, his teeth move accordingly, but not the proper way they would in a person. That is, there should be more spacing between the last molars and the overall jaw should be less exaggerated in the angulation.

So for the end frame ( ie 1.0 marker ) I manually edited that pose. But when I close the jaw it now juts at an insane angle.

What is it I’m doing wrong?

Here’s my google folder with a link to the original file, the experiment file, and a visual guide of the abve question.

https://drive.google.com/drive/u/0/folders/1Oq3311r-SeWuZ44-wRG9icdqQOMbSxtV

Thanks! 😊

Julien Kaspar
Julien Kaspar
Dec. 8th, 2021

@Jonathan Doe Thanks for the detailed comment with the link. That made it very clear.    These are exactly the things that are found out while expression testing! I have some solutions to your problem:

First off you are probably adjusting the open mouth angle & position of the lower teeth on the base shape and not on the shapekey. That's why the original shape is now messed up. Try to never make adjustments on the base shape but always on the existing or new shapekeys, since that is easier to undo.

But I think there is another solution to your problem. Look up skull pictures from the side. You can notice there that the teeth & jaw are actually angled slightly. Your model has very horizontally straight teeth. So if you angle the teeth and gums to point upwards towards the back of the head, then you will have more space to rotate the lower teeth with the jaw.

Definitely keep in mind that the lower teeth are stuck to the jaw. So they have the exact same rotation point under the ears. In your tests the teeth are rotating at the molars which looks unnatural.

But really great work so far! Keep it up :D

Jonathan Doe
Jonathan Doe
Dec. 9th, 2021

@Julien Kaspar

Thanks so much for the workarounds, Julian! : D

Also oh my god, you’re right about the teeth! Google is indeed one’s friend lol.

I angled the teeth and gums for both jaws slightly. But because they are both altered to be slightly angled at the same degree, this still replicates the initial issue I was having. The good news however is if I were to exaggerate the bottom jaw to get what I want, it does allow more room for it!

The bad news is I’m still having the issue illustrated in my initial post of the lower jaw becoming misaligned despite making all of my edits on the “mouth open” shape key.

I rewatched section-3 video-4 to see if there was something I missed concerning the drivers, but they all appear to be synched. Yet I’m clearly doing something wrong. What is I do not know. 🤔

I’ve put in a new blender file for the new arrangement of the teeth.

https://drive.google.com/drive/u/0/folders/1Oq3311r-SeWuZ44-wRG9icdqQOMbSxtV

In the meantime ( when you get the chance to check this new file out ), I’ll keep messing with it and researching to see if I can find a solution.

Julien Kaspar
Julien Kaspar
Dec. 9th, 2021

@Jonathan Doe I don't think you made the edits on the "mouth open" shapekeys. If the base shape is misaligned then you accidentally made edits on the base shape.

For the jaw vs teeth issue: I think you need to make a creative decision to either make the jaw less steep or angle the teeth even more. That way both have roughly the same angle and can rotate together.

Jonathan Doe
Jonathan Doe
Dec. 16th, 2021

@Julien Kaspar  Hmm - so if it's the first error, what would be the workaround? Would I need to [1] somehow reset the base key or [2] remove the drives from the mouth and teeth and reset those?

✅ Update: You were absolutely correct, Julian. 😂 I was thinking the error was with the base driver on my body. Not the case! It was the base drivers on the teeth and gums themselves. Slowing down the video and noticing the error I made in following along did the trick. 👍

Thanks for taking the time to help me through this. I seriously appreciate it.

tane
tane
Dec. 29th, 2020

This is truly amazing content, not just for sculpting but for drawing and understanding faces as a whole! Thank you!

Julien Kaspar
Julien Kaspar
Jan. 4th, 2021

@tane Thank you :3 I'm glad you are enjoying it.

Christian Haas
Christian Haas
Jan. 21st, 2020

>It looks like a nice series. I will watch it to get more understanding of stylized facial character facial expressions. I would like request one thing. I find it often that there are not a lot of facial rig setup workflow tutorials which can be more helpful in production. If you can make time for it and add one more chapter facial rigging. It would be nice if you can include topics like creating face rig UI combining with shape keys and bones. May be more advance workflows like which can make this character more production ready. Other than that, keep up the good work. Thanks!!

Julien Kaspar
Julien Kaspar
Jan. 21st, 2020

*@c.haas* Thanks! The course overall is already a big long-term undertaking but I'll add as much content as I can. Unfortunately I am not a rigger so I can't really teach much in that area. Perhaps someone else will create a full rigging course at some point.

sanepark
sanepark
Dec. 26th, 2019

lol! thanks for the references! and also felt amazed that how those muscles groups cooperate each other to make a 'simple' expression like smiling! wow!

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