Blender Studio
  • Films
  • Projects
  • Training
  • Characters
  • Tools
  • Blog
  • Join
  • BLENDER.ORG

    • Download

      Get the latest Blender, older versions, or experimental builds.

    • What's New

      Stay up-to-date with the new features in the latest Blender releases.

    LEARNING & RESOURCES

    • Blender Studio

      Access production assets and knowledge from the open movies.

    • Manual

      Documentation on the usage and features in Blender.

    DEVELOPMENT

    • Developers Blog

      Latest development updates, by Blender developers.

    • Documentation

      Guidelines, release notes and development docs.

    • Benchmark

      A platform to collect and share results of the Blender Benchmark.

    • Blender Conference

      The yearly event that brings the community together.

    DONATE

    • Development Fund

      Support core development with a monthly contribution.

    • One-time Donations

      Perform a single donation with more payment options available.

Training Highlights
Stylized Rendering with Brushstrokes
Geometry Nodes from Scratch
Procedural Shading Fundamentals
Stylized Character Workflow

Training types
Course Documentation Production Lesson Workshop

Training categories
Animation Geometry Nodes Lighting Rendering Rigging Shading
Film Highlights
Wing It!
2023
Charge
2022
Sprite Fright
2021
Spring
2019
Project Highlights
Project DogWalk
Interactive
Gold
Showcase
BCON24 Identity
Showcase
Fighting with Grease Pencil
Article
Course
Stylized Character Workflow
Intro
  1. 01

    Introduction

    Free
  2. 02

    Introduction Update

    Free
1: Head Sculpting
  1. 01

    Defining Goals

    Free
  2. 02

    Research

  3. 03

    Blender Setup

  4. 04

    Sculpting a Primitive Head Shape

  5. 05

    Sculpting a complete Planar Head

  6. 06

    Smoothing the Planar Head

  7. 07

    Stylising the Head Sculpt

  8. 08

    Timelapse: Sculpting Rain's Head

    Free
  9. 09

    Timelapse: Vertex Painting

  10. 10

    Timelapse: Sculpting Hair

  11. 11

    Timelapse: Head Design Variations

  12. 12

    Timelapse: Finishing Rain's Head Design

2: Body & Outfit Sculpting
  1. 01

    Creating a Primitive Body

    Free
  2. 02

    Sculpting the Planar Torso

  3. 03

    Sculpting the Planar Arms & Legs

  4. 04

    Sculpting the Planar Hands & Feet

  5. 05

    Smoothing & Stylising the Body

  6. 06

    Creating Clothing Basemeshes

  7. 07

    Update: Optimal Clothing Basemesh

  8. 08

    Modelling additional Basemeshes

  9. 09

    Stretching vs Compression

  10. 10

    Sculpting Wrinkles & Folds

  11. 11

    Polishing the Surfaces

  12. 12

    Finishing the additional Elements

  13. 13

    Timelapse: Sculpting Rains Body

  14. 14

    Timelapse: Rains Autumn Outfit

  15. 15

    Timelapse: Adjusting Proportions and the Outfit

  16. 16

    Timelapse: Rains Summer Outfit

    Free
  17. 17

    Timelapse: Sculpting Rains final Outfit

3: Expression Testing
  1. 01

    Fast & rough Retopology for the Head

  2. 02

    Modelling the inner Head & transferring Details

  3. 03

    Adding the teeth, gums & tongue

  4. 04

    Basic Expression Shapekeys

    Free
  5. 05

    Sculpting an Expression

  6. 06

    Breakdown: Expression Guide Part 1

    Free
  7. 07

    Breakdown: Expression Guide Part 2

  8. 08

    Breakdown: Design Adjustments

  9. 09

    Breakdown: Adding extra Appeal

4: Clean Retopology
  1. 01

    Retopology Introduction

  2. 02

    Creating & Guiding Topology

  3. 03

    Planning the Facial Retopology

    Free
  4. 04

    Retopology Setup

  5. 05

    Facial Retopology - Edge Flow & Articulation

  6. 06

    Update: Strategic 2-Poles

  7. 07

    Facial Retopology - Patches & Poles

  8. 08

    Facial Retopology - Creases & Tweaking

  9. 09

    Timelapse: Head Retopology

  10. 10

    Timelapse: Body Retopology

    Free
  11. 11

    Timelapse: Inner Body & Transfering Volume

  12. 12

    Timelapse: Head Objects & Tweaking

  13. 13

    Timelapse: Hair Retopology

  14. 14

    Timelapse: Shirt & Pants Retopology Pt.1

  15. 15

    Timelapse: Shirt & Pants Retopology Pt.2

  16. 16

    Timelapse: Shoe modeling & additional Tweaking

  17. 17

    Timelapse: Scarf Retopology & Finishing Touches

5: Bonus Chapter: Snow
  1. 01

    Timelapse: Sculpting Snow's Head

    Free
  2. 02

    Timelapse: Sculpting Snow's Body

  3. 03

    Timelapse: Polishing Snow

  4. 04

    Timelapse: Sculpting Snow's Outfit

  5. 05

    Timelapse: Remeshing & Adjusting Snow

  6. 06

    Timelapse: Snow's Expression Tests

  7. 07

    Timelapse: Posing Snow

  8. Live: Face Retopology Free
  9. Live: Head Retopology Free
  10. Live: Hair Retopology Free
  11. Live: Upper Body Retopology Free
  12. Live: Body Retopology Free
  13. Live: Retopo tweaks & outfit Free
  14. Live: Outfit Retopology Free
  15. Live: Retopology Finale Free
  16. Live: Body UV Mapping Free
  17. Live: Outfit UV Mapping Free
  18. Live: UV Mapping Finale Free
  19. Live: Base Colors & Preparations Free
  20. Live: Tiles & Procedural Detail Free
  21. Live: Height Map Painting Free
  22. Live: Detail Extraction & Stitches Free
  23. Live: Textures & Procedural Eyes Free
  24. Live: Procedural Skin & Hair Anisotropy Free
  25. Live: Turntable & Hair Textures Free
  26. Live: Baking & Final Renders Free
Bonus Videos
  1. 01

    Youtube Version: Stylized Character Workflow in Blender 2.81

    Free
  2. 02

    Snow Character Creation Recap

    Free
  3. 03

    Sculpting Fundamentals

    Free
  4. 05

    Preventing/Fixing Boolean Errors

Cheat Sheets
  1. Topology Guides - Killing/Directing Loops
  2. Topology Guides - Poles & Edge Flow Free
  3. Topology Guides - Stretching & Pinching
  4. Topology Guides - Hiding Stretching
  5. Topology Guides - Strategic 2-Poles
  6. Topology Guides - Hard-Modeling Creases
  7. Facial Topology - Edge Flow
  8. Facial Topology - Landmarks
  9. Facial Topology - Articulation Free
  10. Facial Topology - Patches & Poles
  11. Facial Topology - Creases
  12. Facial Topology - Deformations
  13. Retopology Setup Free
  14. Body Topology - Seperate Limbs
  15. Body Topology - Joint Loops
  16. Body Topology - Finishing Touches
Course Lesson .blend files
  1. File 1: Head Sculpting Lessons
  2. File 2: Body Sculpting Lessons
  3. File 3: Topology Examples
  4. File 4: Facial Topology & Planning
Final Renders
  1. Rain - Final Render Free
  2. Rain - Turnaround Free
  3. Rain - Turnaround (Clay) Free
  4. Rain - Turnaround (Wire) Free
  5. 05

    Rain - Turntables

    Free
  6. Snow - Final Render Free
  7. Snow - Turnaround Free
  8. Snow - Turnaround (Clay) Free
  9. Snow - Turnaround (Wire) Free
  10. 10

    Snow - Turntables

    Free
  11. Rain & Snow - Final Render Free
Rain - Character Development
  1. 1 - Head Exploration Free
  2. 1 - Head Polish Free
  3. 2 - Body Iterations Free
  4. 2 - Outfit Variations Free
  5. 05

    3 - Expression Tests

    Free
  6. 4 - Retopology Free
  7. 4 - UV unwrapping Free
  8. 08

    5 - Turntable Renders

    Free
  9. 6 - Pose Exploration Free
  10. 10

    6 - Pose Polishing

    Free
Rain .blend files
  1. Rain - File 1: Head Sculpting
  2. Rain - File 2: Body & Outfit Sculpting
  3. Rain - File 3: Expression Tests
  4. Rain - File 4: Retopology & UV mapping
  5. Rain - File 5: Shading & Texturing
  6. Rain - File 6: Posing
  7. Rain - File 7: Lighting & Composition
Snow .blend files
  1. Snow - File 1: Concept
  2. Snow - File 2: Sculpting
  3. Snow - File 3: Testing
  4. Snow - File 4: Retopology
  5. Snow - File 5: UVs & Shading
  6. Snow - File 6: Rendering & Compositing
Snow - Character Development
  1. 1 - Concept Drawings Free
  2. 2 - Head Sculpting Free
  3. 3 - Full Body Sculpting Free
  4. 4 - Outfit Sculpting Free
  5. 05

    5 - Expression Tests

    Free
  6. 6 - Pose test Free
  7. 7 - Retopo (Face) Free
  8. 08

    8 - Retopo (Head)

    Free
  9. 09

    9 - Hair Retopology

    Free
  10. 10

    10 - Body Retopology

    Free
  11. 11

    11 - Outfit Retopology

    Free
  12. 12

    12 - Turntable Tests

    Free
More Resources
  1. Base Meshes Free
  2. Matcap: Default with Specular Free
  3. Matcap: Gradient Free
  4. Matcap: Ghost Free
Addons
  1. Screencast Keys Free
  2. Magic UV Free

Login to view this content

Join Blender Studio for just €11.50/month and get instant access to all of our training and film assets!

Login Join Blender Studio
Julien Kaspar
Julien Kaspar Author
License CC-BY
Report Problem
4: Clean Retopology

Timelapse: Scarf Retopology & Finishing Touches

In this last timelapse video it's all about finishing the clothing pieces with the scarf and going over some important adjustments before continuing with further steps in the character creation workflow.

Other helpful links:
  • Rain - File 4: Retopology & UV mapping: The file that includes the original retopology of Rain.
General Links
  • Short version of the creation of Rain
  • Recap video of the creation of Snow
  • Rain .blend files
  • Snow .blend files
  • Course Resources

Join to leave a comment.

41 comments
Benjamin M Gerberick
Benjamin M Gerberick
Sept. 4th, 2021

Hey, Julien! Thanks for putting this all together. Still working my way through the course. It's great! I'm learning a ton. By chance, is there a chapter for UV Unwrapping or Final Texturing? Or do you have any suggestions of useful tutorials? Also I agree a rigging tutorial would be awesome. Either way thanks for all your hard work. I know a lot of people appreciate it!

Julien Kaspar
Julien Kaspar
Sept. 6th, 2021

@ben.gerberick Thanks! I'm glad you like the tutorials. I will likely soon get some time to wrap up the course with some last videos on UV unwrapping, shading and rendering since the current movie production of Sprite Fright is coming to a close. So there are still some tutorials coming. Until then here are some good videos on the topics: - https://www.youtube.com/watch?v=L3654VGZObg - https://www.youtube.com/watch?v=TMPjKVgTfYs - https://cloud.blender.org/films/spring/5b8d0af35152ba3f26d2d907/?asset=787 - https://cloud.blender.org/training/anglerfish/5d7915bb7cab2a47b38cd527/ - https://www.youtube.com/watch?v=D7kuKx7BV1A&list=PLav47HAVZMjm5_9jgNS3zRFePI4YQGpQc

Benjamin M Gerberick
Benjamin M Gerberick
Sept. 6th, 2021

@Julien Kaspar Awesome! Thanks so much for replying! I'm going to check these out right away! Also, can't wait to see Sprite Fright! Looks amazing. Once again thanks for putting this course together. I

Benjamin M Gerberick
Benjamin M Gerberick
Sept. 6th, 2021

I've learned so much about workflow. We all appreciate it, Julien. Keep up the good work! I know you must be busy with all your projects.

jyotish kumar
jyotish kumar
Aug. 17th, 2021

can you recommend what i learn next?

jyotish kumar
jyotish kumar
Aug. 1st, 2021

can you please see my work and tell me what i am doing wrong and how i improve https://drive.google.com/drive/folders/12yWZAzJIJdEIhJ_Fadpn8MRDarQGGmsQ?usp=sharing

Julien Kaspar
Julien Kaspar
Aug. 2nd, 2021

@jyotish kumar A lot of it already looks really great! Amazing job! One thing that will improve the the character overall is to adjust the overall proportions. The head is tiny in comparison to the rest and the further you go don the larger the limbs seem to get. Look at some body proportion references and resize the body proportions. To not destroy the shapekeys I recommend to separate the head from the rest of the body into its own object, and scale it in object mode instead of edit mode, and then reattach it. You can do the same to the limbs to test out different proportions quickly and then attach them again.

Ekin Kılıçdere
Ekin Kılıçdere
June 6th, 2021

https://imgur.com/q0KTXit Here is my final product. I have made so many mistakes (anatomically and technically) but every problem solving (mostly by Julien) contributed to my progress in blender. Tomorrow, I will start learning rigging, UV wrapping and texturing because I want to export my character into a game engine. Apart from this, I really appreciate the effort put into this course. Thanks a lot Julien for all the help!

dmdsik
dmdsik
May 6th, 2021

Everything was really the best. But since not only Rain modeling but also rigging is the best.

dmdsik
dmdsik
May 6th, 2021

@dmdsik It's sad that I can't see the rigging process, but it's just my wish. Thank you for showing us a great process.

DreamyBee
DreamyBee
Feb. 17th, 2021

Hello Julien Didn't you promised, to show us how to UV unwrap texture and then the basics on rig it?

DreamyBee
DreamyBee
Feb. 17th, 2021

Because I can't find any video on that anywhere

Julien Kaspar
Julien Kaspar
Feb. 18th, 2021

@david.toarniczky The plan was to add more chapters on UVs, surfacing and then posing & rendering. I never managed to finish it so far and instead now have to work on the new Blender Open Movie project Sprite Fright. In the introduction I explicitly say that I won't go over rigging though.

DreamyBee
DreamyBee
Feb. 18th, 2021

@Julien Kaspar I actually meant with  rigging the posing by the way do you know where I can learn how to make a complex rig that would be very helpful and I somehow can't add pictures of my character I did which I wanted to show you a long time ago I'm currently working on the retopo and I would love to have some feedback on my character. Thanks by the way your course was so far very helpful and I hope you can finish your course after the spring open movie Projekt.

Julien Kaspar
Julien Kaspar
Feb. 18th, 2021

@david.toarniczky There are some rigging tutorials out there that you can check out. If you want to share your progress you can also attach a link to a comment and that's also fine ;)

DreamyBee
DreamyBee
Feb. 20th, 2021

@Julien Kaspar  Here are two links to google chrome for my character I already retopo the face so I hope I don't have to make major big changes there. I would love to hear some feedback and I hope you like it. (and I hope the link works properly) file:///Users/julianaherrero/Desktop/Screenshot%202021-02-20%20at%2012.01.39.png              file:///Users/julianaherrero/Desktop/Screenshot%202021-02-20%20at%2012.02.32.png               (just copy paste it into chrome)

Julien Kaspar
Julien Kaspar
Feb. 20th, 2021

@david.toarniczky Sorry but you need to upload the images somewhere on the internet. This could be dropbox, google drive or anything else. The links you shared are just where it is located on your hard drive ;)

DreamyBee
DreamyBee
Feb. 21st, 2021

@Julien Kaspar ups here you are google drive https://drive.google.com/drive/folders/1j11SPT6ECBgVN8G3fIYVOZQqkYdeDUfm?usp=sharing

Julien Kaspar
Julien Kaspar
Feb. 22nd, 2021

@david.toarniczky You need to give permission to anyone who has access to the link. It's restricted, I can't view it.

EDIT: I just send a request if you want to keep it private.

DreamyBee
DreamyBee
Feb. 22nd, 2021

@Julien Kaspar Thanks for the request. I have just grant you permission to access the folder.

Julien Kaspar
Julien Kaspar
Feb. 22nd, 2021

@david.toarniczky I like how far you got with the character already and I hope you learned a lot from the tutorials. But my top advice would be to focus on the design & sculpting part a bit more instead of retopology, UVs and rigging. There is a lack of definition in the anatomy & clothing but at the same time very small details like the zipper and laces.  Try to focus on the bigger shapes first before going into detail.

You can finish this character to the point that you like and start with the next project. Keep your projects short & goals low to keep yourself motivated, keep learning and have fun.

If you are struggling with figuring the character design out by yourself I can highly recommend to look at some concept art and sculpt that. It is a highly informative & rewarding experience to just focus on translating a 2D artwork into 3D instead of inventing a new 3D design yourself. And you will learn more about design that way too.

DreamyBee
DreamyBee
Feb. 22nd, 2021

@Julien Kaspar Thanks a lot for your tips I will keep them in mind in the next project.

theartguymail
theartguymail
Jan. 6th, 2021

Well done, Julien! It's not often that good artists are also good teachers. I've tried making a tutorial once, and I can only guess how much effort you put into this course. Courses of this quality are very expensive! Thank you so much

osamaelhindi78
osamaelhindi78
Nov. 15th, 2020

I have got useful knowledge, thank you so much for this big project you did for us. However, in the overview of the course and also the last video , ch 4, timelapse, you said that you will teach us also rigging as well as uv mapping. Will you add these chapters in the future?

Julien Kaspar
Julien Kaspar
Nov. 16th, 2020

It's planned that eventually more chapters on UV mapping, texturing, shading, posing & presentation would be added. For now we moved on to other projects and I will return to the course once I have time again. I'm always available in the comments though ;)

Giovanni Coakley
Giovanni Coakley
Oct. 5th, 2020

I've used Rigify to rig my model, and I'm trying to figure out how to properly open the eye (since in the course we re-topologized it closed) but it opens very weirdly. From the picture below, there is a lot of.. loose, how do I fix that?

Julien Kaspar
Julien Kaspar
Oct. 5th, 2020

*@Giovanni Coakley* Sorry but rigging will not be part of this course and I don't have any answers for that :(

Giovanni Coakley
Giovanni Coakley
Sept. 15th, 2020

So what do we do from here?

Spencer Price
Spencer Price
Sept. 15th, 2020

*@Giovanni Coakley* I really wish this series continued as well. I know Julien has commented on this being the final segment to this course and the UV maps, rigging, and animation won't be included which is a huge bummer.

Julien Kaspar
Julien Kaspar
Sept. 15th, 2020

*@spencerprice10* This is it for now at least. These first 4 chapters are at least giving a good overview on the modeling & 3D design part of the character creation and are already a lot of material.
More chapters on UV mapping, texturing, posing (not rigging) and rendering (presenting your character) are planned but I ran out of time to work on them.

Spencer Price
Spencer Price
Sept. 15th, 2020

*@Julien Kaspar* Don't get me wrong, Julien. I think this series is the best on the Blender Cloud. It just feels incomplete after watching the youtube video of Rain's development that included glimpses of UV mapping, texturing, posing, and rendering. You're amazingly talented, Julien. I am grateful for what you offered us.

jayson
jayson
Sept. 2nd, 2020

Hi Julien, just wondering, when you rigged rain did you scale down the model or you stay at a world scale of 10? thanks for this awesome series

Julien Kaspar
Julien Kaspar
Sept. 2nd, 2020

*@jayson* Thanks! Once I get into finishing the sculpt or retopology I start adjusting the world scale. During sculpting it doesn't really matter but afterwards it's very important.

Erik Dahlbäck
Erik Dahlbäck
July 24th, 2020

This series of trainings is one of the best I have seen, really professional. But is it complete? I miss the rigging with Rigify for instance

Julien Kaspar
Julien Kaspar
July 27th, 2020

*@Erik Dahlbäck* There was the plan to add 4 more chapters about UV mapping, surfacing, posing and rendering/presentation.
Unfortunately I ran out of time to finish those chapters so they will be released at some other time, possibly together with a second character :)

Stephen Forsyth
Stephen Forsyth
July 11th, 2020

I would like to echo the sentiment of others here and thank you for putting together such a comprehensive and detailed tutorial series, I'm sure I'll be returning to it for reference many times in the future.

I went a bit rogue with the topology (I wanted to bake normals) but I'm supremely pleased to get to push a character all the way through sculpting + retopology.

Thanks again for going above and beyond for this series! Can't wait to check out speed sculpting!

Julien Kaspar
Julien Kaspar
July 13th, 2020

*@Stephen Forsyth* Thanks a lot Stephen! I'm glad you liked it.

Jay Wagner
Jay Wagner
April 26th, 2020

Thanks so much for this series! It's been an invaluable asset in my own work. I've downloaded and digested every inch of the models provided, and I thank you so much for those! I look forward to the rest of the series being posted (I assume there will be for all 7 models posted)

I could use help understanding how you got the UVs to come out so perfect in Rain File 4. I've marked the seams similar to how Rain is set up. However, when I unwrap my model, the UV map in the face gets twisted. All my scales are set at 1. Rain has a perfectly symmetrical UV map for her face. What am I missing to get my UVs symmetrical? I'd be happy to share an screengrab to show my problem if it helps.

Thank you again!

Julien Kaspar
Julien Kaspar
April 28th, 2020

*@Jay Wagner* Thanks! I'm glad you like it. I hope I can get to work more on the 5th chapter soon. 8 chapters are planned (UVs, texturing & shading, posing, presentation & rendering)

There are 2 tips for getting more symmetrical UVs that I use often.

  1. When unwrapping your model, switch from "Conformal" to "Angle Based" in the adjust last operation panel (F9).

The result could have some more stretching but will almost always fix the asymmetry if the model and seams are symmetrical.
2. Use the Magic UV addon to select one side of the face and mirror the UVs automatically. For this you need to align the center loop in the middle of the UV map.
The addon is available here:
https://cloud.blender.org/p/stylized-character-workflow/5d3a1fb94980f083715e410c

mrjessecunningham
mrjessecunningham
April 6th, 2020

This has been an incredible journey. I have made an awesome female character but need to do a little work on my fingers. Now, I know you won't be doing any animation here but, by chance will you please do your rigging and animation in a separate course. I have kept my membership for months here only to follow you step by step. If you make a separate paid for course outside of this I am willing to pay for that as well. Please and thank you for your teachings.

Julien Kaspar
Julien Kaspar
April 6th, 2020

*@mrjessecunningham* I'm so glad you finished and enjoyed it! It's been quite a journey for me too ^^
I hope the character animation part will be added to the Animation Fundamentals Course at some point by using this character I made but there's still no plan for a rigging course but I'll talk to people about it. It's a really popular request.
Maybe the Introduction to Rigging is still usable. It's using a 7 year old Blender version but apart from the interface not much should've changed in the rigging workflow & basic.

Films Projects Training Blog Blender Studio for Teams
Pipeline and Tools
  • CloudRig
  • Blender Kitsu
  • Brushstroke Tools Add-on
  • Blender Studio Extensions
Characters
  • Mikassa
  • Whale
  • Ballan Wrasse
  • Snow
Studio
  • Terms & Conditions
  • Privacy Policy
  • Contact
  • Remixing Music
Blender Studio

The creators who share.

Artistic freedom starts with Blender The Free and Open Source 3D Creation Suite