This week it's about even more shading of the clothes by using textures from CC0 libraries and simplifying them. This time some wrap-up of the clothing materials and more work on the body.
On the clothing, you used images for your shaders and bake at the end. If you were to make the materials of the shirt and jeans from procedural shading using Noise, Veroni, etc to create your texture, would you still bake at the end or, is the procedural working fast enough, performance wise, for animation?
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