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In this file I did all of the shading, baking of textures and rendering tests for the material creation of Snow. UV mapping was happening before and side-by-side so all materials also still have a Grid texture included that can be quickly plugged into the output. To fully check the shaders I rendered turntables of the full body and head in pose and in the default resting position. All of this is animated in the timeline and can just be played.
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