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In this file I used the final shaded version of Snow with baked down materials and an adjusted version of the comp setup of Rain.
The render is divided into 3 render layers to render the character, eyes & floor/background separately. This gives more control over the eye reflection & lighting as well as the ground reflections. These render layers are afterwards put back together in the compositor.
To enable the clay shader and/or wireframes for the render you can find 2 custom properties on the empty object "Empty". Changing the values for "mat_clay" and "mat_wire" will change the color inputs for rendering in both Eevee & Cycles.
Is there any news on when this character will be available in the characters page?
@Armando Tello It's out now :D
How to do cloth simulation.
@Tom Aland Sorry but I don't have any tutorials on cloth simulation.
You guys know when this rig will be released?
@B as a rig
@B The rig is being worked on & tested. The body rig somewhat works already but the facial rig is still in progress. On our YouTube channel we are regularly doing live-streams to show the progress :)
@Julien Kaspar Is it possible to download a version with the body rig now? You know an exact date of when the rig will be released.
@B No I don't know sorry. The rig is not really in a state that can be published.
@Julien Kaspar If I linked Rain in an animation, would it be possible to re-link Rain to Snow and still keep the animation when he comes out?
@B Probably not. The rigs are similar but definitely different. Maybe the general body animation could be transfered but since the body proportions are different it wouldn't look the same.
Will you guys rig this character?
@Erick Nyandu Kabongo Now that Sprite Fright is released, yes. But there's no exact plan on when the rig will be released yet.
@Julien Kaspar is there a typo in your reply about? should there a " no" somewhere. Anyway thanks for the info, i will be waiting :)
you forgot to pack the skin...
@Jayden Valdez Thanks for letting me know. I updated the files. Apparently there's a bug that prevents udim textures to be packed.
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