In this timelapse video it's all about sculpting the second outfit of Rain, which is more summer themed. For this I used the box modelling workflow of creating the base meshes. I also started adjusting the clothing pieces so that the different Outfits could be mixed.
Don't you do texture baking for preserving details or only use multirez. ?
@Amit kumar Deb In this case I tried not using multires. All details are in textures or modeled into the retopology.
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